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Скачать или смотреть Continuous-Hop Telegrab Single Four-Spawn Nature Runes | F2P UIM Skilling Reference

  • iodiin OSRS
  • 2023-06-19
  • 227
Continuous-Hop Telegrab Single Four-Spawn Nature Runes | F2P UIM Skilling Reference
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Описание к видео Continuous-Hop Telegrab Single Four-Spawn Nature Runes | F2P UIM Skilling Reference

This is the best way to implement the continuous double hop method to telegrabbing nature runes in the wilderness. Continuous hop isn't efficient since you easily fail more hops if you're not accurate with clicks, but if you're working with smaller amounts of law runes or don't mind running into hop limit more often its a fun way to telegrab. North side of the lava island is also a bit more forgiving if you run into pkers, since pkers are usually stationed on the south side and are either out of range or late to react to you. As always with telegrabbing, this is a dangerous method. I think I'll be trying to stick with around 1000 laws or less when telegrabbing in the future.

This method without getting crashed or failing hops is just over 500 telegrabs per hour, or gains roughly 2.1k nature runes per hour. Assuming hop limit is hit at around 2 hours of this, bringing 1000 law runes is just around enough to complete an inventory without hop limit. Keep in mind 1000 laws roughly means two inventories of 24 strength pots at hill giants and about 70 obor kills. Also keep in mind traditional doublehopping here can gain up to 2.5k nats per hour.

Location: Northeast wilderness lava island

Skill Requirements: 33 magic

Skill Recommendations: Higher defense and magic levels will help lower pker DPS. Higher combat level overall means you'll escape the pker's combat range sooner when running south.

Item Requirements: Law runes, air runes if not using air staff

Item Recommendations: If attacked you'll need food, and anchovy pizzas are the best food in F2P for tanking damage. At lower levels you may consider other elemental runes for teleporting at 20 wilderness. A single stamina potion can also be considered since run energy will not get you to the ditch.

Gear Requirements: Air staff

Gear Recommendations: Since most pkers here will used ranged to attack and cast snare to freeze your movements, the best tanking gear included green d'hide, the antifire shield, and a coif. In the event a team catches a snare on you and switches to melee, having a melee defense item switch like a rune kite shield or platebody can help at the expense of less food and more weight.

Quest Requirements: none

Considerations for Maximum Efficiency:
The actual efficient way to telegrab nature runes is to manually doublehop at the southern spot and telegrab both nature rune spawns.
If you play multiple accounts or are familiar with F2P pking, having a second account to attack bots or noobs at nats can open more worlds for you and dissuade pkers from attacking your ironman.

Additional Considerations:
Traditional telegrabbing gains 3.5 nats per law, while this method provides 4 nats per law. Spread out over 9.6M smithing xp (256k nats) on your way to max, this method would require 64k laws as opposed to 73.1k laws doing traditional telegrabbing. It's not a huge different but it does mean you can spend more time at hill giants as opposed to ogresses, something to consider if you hate boneyard prayer.

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