Texturing Photorealistic Skin in Mari | Procedural Texture Generation in the Node Graph

Описание к видео Texturing Photorealistic Skin in Mari | Procedural Texture Generation in the Node Graph

In this Mari tutorial, you'll learn how to achieve life-like skin using procedural techniques in Mari's node graph.

Join texture artist Sean Coates as he guides you through creating a procedural skin texture using Mari's node graph.

Leveraging the power of Mari's non-destructive procedural system, Sean teaches you how to use Cloud nodes to create the dermal and sub-dermal layers of the skin, before demonstrating how nodes can be shared across a network to drive multiple channels. You'll then learn how Two Point Gradient nodes can be used to create soft effects, such as subsurface scattering, to add realism and life to the skin.

Once the base layer of skin is finished, you'll create the appearance of pores, blemishes, and moles by combining different nodes into a bump map. Before exporting your textures out of Mari, Sean demonstrates how to optimize your node graph with Bake Point nodes.

If you would like to download the same asset and follow along with Sean, it can be acquired for a small fee from Texture.XYZ at this link: https://texturing.xyz/collections/vfa...

For more Mari tutorials, visit https://learn.foundry.com/mari
For Mari product information, check out: https://www.foundry.com/products/mari

Chapters:
00:00 - 01:32 - Create the Subdermal Layer of the Skin
01:32 - 04:47 - Add the Base Pigment of the Skin
04:47 - 07:17 - Create Moles and Blemishes
07:17 - 14:47 - Create the Appearance of Oils on the Skin
14:47 - 16:12 - Give the Appearance of Life to the Skin
16:12 - 24:27 - Create Pores and Wrinkles
24:27 - 42:17 - Add Dimension to the Moles and Blemishes
42:17 - 56:12 - Optimize and Export Your Project

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