Modular Upgrades Made Easy Using the Strategy Pattern

Описание к видео Modular Upgrades Made Easy Using the Strategy Pattern

In this video we'll look at an application of the Strategy Pattern to game dev in Godot 4.

The Strategy Pattern is a programming pattern useful for switching how an algorithm works at runtime. We use it a little differently here to apply a variable set of upgrades to a projectile fired by the player. A very closely related term is "polymorphism" if you're familiar with that.

Project Link:
GDScript - https://github.com/Bitlytic/Strategy-...
C# - https://github.com/Bitlytic/Strategy-...

Discord -   / discord  

Resources:
Arks Dinos - https://arks.itch.io/dino-characters
Kenney's 1-Bit Pack - https://kenney.nl/assets/1-bit-pack
RGS_Dev's Tileset - https://rgsdev.itch.io/free-cc0-top-d...
Outro Music -    • [Ludum Dare 55] Aphantasia - Forest  

Timestamps:
00:00 Intro
00:12 The Strategy Pattern
00:17 Simple list example
00:50 Number filter class
02:17 But why use it?
02:34 Applying upgrades
02:55 GitHub and project info
03:34 Godot time
03:51 Base upgrade class
04:19 Player upgrade usage
04:38 Upgrades as resources
05:10 Custom upgrade
05:59 Possibilty for extension
06:11 Semi-important announcement (You are free to leave)

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