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Скачать или смотреть Battlefield 6 M2010 ESR Beta Gameplay

  • Ravic
  • 2025-08-29
  • 19472
Battlefield 6 M2010 ESR Beta Gameplay
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Описание к видео Battlefield 6 M2010 ESR Beta Gameplay

Some Battlefield 6 beta cough demo sniper ASMR gameplay with the M2010 ESR bolt-action sniper rifle. Always had the S-VPS sight which they said was a 6x optic but I swear it isn't or isn't the same FOV zoom we've seen from 6x sights in previous Battlefield games. The other attachments were DLC Bolt because reasons, Full Angled grip because I points and reasons, the 26'' Carbon barrel didn't have a choice because of the attachment I was forcing which was the CQB suppressor which I used because the audio or gunshot sound effect for the M2010 sounded bad or weak to me. The suppressed sound of the rifle sounded better and because of the annoying and illogical point system you can't really do anything else once you equip that suppressor.

I'd prefer they remove the one shot to the body mechanic. No I don't think it's the sweet spot mechanic at least I haven't been able to confirm it is because in the previous Labs testing it was the same for all sniper rifles and I was never able to confirm a drop off or cut off point meaning it would always one shot to the chest at any range past 80 or 100 meters. That isn't the sweet spot mechanic that is something much worse and I'd rather they just remove it and increase ADS speed so it's the same across the board for all sights so follow up shots are more viable and it would also make muscle memory quicker to develop for new players and swapping between guns and sights much more comfortable. I'd also have them make switching to the secondary and using it as a finisher a viable option as well because it's still a bit too slow in BF6 or too slow because of the TTK or TTD as you're dead before you can fire it or do enough damage with the sidearms to finish off the target. So maybe buff them as well but then you run into issues with class balance since the COD class aka Assault class already has two primary weapons if you give them a good secondary as well that would be bad.

Something that probably won't be brought up until launch but is something I'm annoyed by and I guess I just don't like because it seems like an excess waste in the attachment system and other areas of the game. Basically they created artificial problems in the game to justify having multiple ammo types in the game. For example, way higher damage reduction on collateral hits. Instead of just limiting the number of people you can collateral or shoot through like they've done before they now reduce the damage with each body it passes through and you need to equip a different ammo type to maintain the damage through collateral hits. But how often is that really going to be useful? Is BF6 going to have a lot of Operation Locker or Operation Metro maps in it with tight hallways where multiple enemies tend to always stack up? Or are they planning on adding a bunch of those maps later? If not, isn't the use for that ammo going to be pretty rare? Seems like they gave some of the other ammo types or some of the ones for specific weapons some weird properties as well which seems more of a balance issue than a waste thing. Why do those weapons get them and not all? Why do some weapons get certain scopes and some don't? Why are the reticles or crosshairs so terrible and why aren't those something we can customize? The attachment system seems like it has a lot of nuisance but it's basically setup so you can't have what you want so I don't know what the point of a system like that is if the goal is "player choice" or "player agency".

Hopefully they won't have extended or drum magazines in the BF6 because that would be bad with the TTK and getting back to lower player counts and low player engagements. Like with BF3 and BF4 the ARs and SMGs didn't go beyond what 36 rounds with ACE 23? It gives reason and purpose for LMGs and allows other properties to be enhanced for SMGs and make them more appropriate for their range when you have normal magazine sizes.

I might just be overly negative towards the attachment system so you can ignore most of that stuff. I do wish they'd make ADS speed or ADS zoom-in speed the same for all sights and not have it be part of the attachment system and have foregrips affect other things like holding breath or some other more property like it was in other Battlefield games so it doesn't have to be forced on sniper rifles to make them look ugly and they can have their benefits to ARs, SMGs, and LMGS depending on which property.

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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
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