Cronos: The New Dawn - Head for the Dive Point (Second) ALL 21 COLLECTIBLES 👺
What to Expect 🔍
In this video, we’ll reveal the locations of all 21 collectibles in the second "Head for the Dive Point" mission. Join us, and be sure to like, comment, and subscribe for more updates on "Cronos, The New Dawn" and other incredible games!
After you get off the tram, look for a nearby utility area where you can find another Core collectible.
Keep going until you reach a ledge outside, where Orphans will emerge from the sand. In the back right corner of this area, close to the archway you must pass through to continue, there's a train car containing a Camera.
Following the cutscene that discusses the necessity for counter-gravity equipment, you will find the "Seeking Solutions" travelog placed on the desk, adjacent to a fuse.
Once you have utilized the fuse and navigated through the biomass-laden corridors, you will arrive in a chamber with a biomass pillar at its center. At this juncture, proceed into the small room to your right to locate the next Energy Bank placed on a table.
After relocating a few lockers two times and stepping into an extended locker room, disregard the area directly ahead and take the path to the right to locate the restrooms. A Core can be found in a dispenser at the rear.
As you step into the Loading Bay, you'll encounter a large Orphan repeatedly banging its head against a dispenser. Defeat it, then access the dispenser to uncover another Core. Right beside this, there is a double door secured with chains. Use the bolt cutters to open it, and you'll discover a Fan Heater resting on a table inside.
When you access Hall B with the code 364, you'll step into a zone populated by gentle Orphans. To your right, as you walk into this area, there's a small room you can enter that has a Camera next to a sizable Orphan. Furthermore, at the far end, adjacent to a praying Orphan, sits a Fan Heater.
As you step into the Main Control Room, you'll find the "Harnessing Chaos" travelog just around the corner. Additionally, there's another Core located in one of the dispensers within the same room.
Once you've moved the Time Oddity in the Storeroom, turn around to find a gap in the wall. You can slip through it after breaking some boards. The next Energy Bank awaits you out on the balcony.
Once you have the code for the Isolation Zone, turn back and adjust the Time Oddity to gain access to the area on your right. Crawl beneath the damaged wall to discover a Camera directly ahead. Additionally, you'll find a Comic Book resting on the bench in front of some lockers within the same room.
As you head towards the Isolation Zone, make sure to use your key to access the Warehouse, where another Core awaits you in the back room.
Upon entering the Isolation Zone, turn right and you'll find a section featuring two Time Oddities that generate flammable barrels. In the rear of this section, there is an additional Energy Bank.
Next, you'll ascend a ladder and drop down into a different area. Turn right and go through the door to discover a breakroom that is chained up. Use the bolt cutters to cut the chain, and you'll uncover a Core inside.
After descending a flight of stairs to reach the next utility room, you'll find the Dagger PS3713 alongside the "Changing Priority" travelog resting on a desk.
Once you acquire the Gravity Boots, step outside and leap across a few pads. You will then encounter two paths to choose from. Opt for the northern route and adjust the Time Oddity until you return to the ground, where you'll spot Merlin the cat darting into a building. Chase after it and give it a pet to receive another Core.
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Timestamps 📌
00:00 - Start
00:12 - Core
00:32 - Camera
01:33 - Travelog Seeking Solutions
03:10 - Energy Bank
04:01 - Core
04:25 - Core & Fan Heater
05:45 - Camera & Fan Heater
06:32 - Travelog Harnessing Chaos & Core
08:25 - Energy Bank
09:14 - Camera & Comic Book
09:59 - Core
11:50 - Energy Bank
13:25 - Core
13:59 - Dagger PS-3713 & Travelog Changing Priority
16:13 - Cat Merlin & Core
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