RK4 | Pacejka Tire Model Implementation in C++

Описание к видео RK4 | Pacejka Tire Model Implementation in C++

This is my attempt implementing the Pacejka Tire model entirely in C++. As the numbers show, it isn't quite perfect yet. Most notably there is something not quite right with the way I calculate the summation of torque on the drive wheels. Despite these imperfections the results I got were quite satisfactory. The vehicle is capable of drift but I have yet to tune it properly so in the video I drive grip.

The vehicle is controlled using the logic G920 wheel with direct input. I'm using Bullet Physics as my physics engine and rendering with OpenGL.

I'll be posting more of my progress. Vehicle physics is pretty fun to mess around with ^-^

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