Making curve Road and apply material easy way in 3ds max

Описание к видео Making curve Road and apply material easy way in 3ds max

Spline mapping is useful for mapping curved objects with a cylindrical cross-section, such as a snake or tentacle, as well as curved flat surfaces such as a winding road. This feature lets you use any spline to specify mapping on a mesh surface, as well as manipulate the mapping gizmo via cross-sections for greater accuracy. The result more closely approximates the actual shape of such objects than other mapping methods, making it easier to create convincing texture maps.

Unwrap UVW Modifier - Polygon sub-object level - Select polygons. - Wrap rollout - Spline Mapping
This tutorial will show how to make a curved road and mapped.

Комментарии

Информация по комментариям в разработке