Using Scriptable Objects as Types for Gameplay - Unity GameDev Tutorial

Описание к видео Using Scriptable Objects as Types for Gameplay - Unity GameDev Tutorial

Showing how you can use scriptable objects to create types for players, enemies, or abilities without hard coding them like enums and being able to have multiple types for one object unlike tags. In this demo, we selectively choose whether a mushroom enemy can walk on spikes without taking damage or not through those types defined by creating scriptable objects in the project assets folder.

Type Examples (You'd probably create a different ScriptableObject type for each category you want)
Allegiance Type: Player, NPC, Enemy
Element Type: Fire, Water, Wind, Earth
Classification: Giant, Spider, Dragon

Scripts and Assets ➣   / scriptable-76670129  

➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
  / christutorials  
https://chris-tutorials.itch.io/
https://linktr.ee/ChrisTutorials

◢ Chris Recommends ◥
Master Skills with Skillshare Video Courses ►► https://www.skillshare.com/r/user/chr...
Save Money Shopping Online with Honey Extension ►► https://joinhoney.com/ref/qd04c25

00:00 - What to Expect
00:23 - Use Case to Solve
01:27 - Tutorial Start Demo
02:13 - Using Tags
03:45 - Types as Scriptable Object
15:49 - Wrapup

Комментарии

Информация по комментариям в разработке