Wolfenstein 3D on DrGBase Regular Enemies Test (+ some changes to the bosses)

Описание к видео Wolfenstein 3D on DrGBase Regular Enemies Test (+ some changes to the bosses)

Here's a test of the Wolfenstein 3D regular enemies that have been implemented. Unlike the bosses, the regular enemies have 8-dir sprites from the original Wolfenstein 3D, but only for idle and movement animations. The anger, attack, and death animations don't have 8-dir sprites for them, and as such are locked to only facing the camera, as Id Software never created such sprites for the regular enemies too, apparently.

It took awhile to get the 8-dir sprites to render properly, mostly due to figuring out which sprites will render according to the direction any of the npcs are facing. Eventually though, I got it working. If this goes well, I may create a template for anyone who wants to play around with 2D nextbots on DrGBase that isn't just a straight clone of the Sanic npc, and post it somewhere.

The test 2d sprite never really did come with 8-dir sprites, and in general the implementation of 2d entities on DrGBase should be given more attention. What's been made here was nearly 1:1 with the way the enemies functioned in Wolfenstein 3D.

Also for the weapons and items seen in the video, they're not actually part of the whole pack. They're made by someone else in the Gmod Workshop, and they fit really well with the nextbots.

As for the changes to the bosses, the damage the bosses and the regular npcs can do are now rng-based rather than a fixed number, as it was in the original Wolfenstein 3D. This may be a bit bullshit, but Wolfenstein 3D was a bullshit game in itself, and the rng there was especially painful, compared to how I made it in the code. For one thing now though, bosses can end you even quicker now, and groups of regular enemies can shred your health quickly if not careful.

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