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Скачать или смотреть How to Retrieve Specific GameObjects by Name in Unity

  • vlogize
  • 2025-08-26
  • 0
How to Retrieve Specific GameObjects by Name in Unity
Get specific children with name into arrayc#unity game engine
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Описание к видео How to Retrieve Specific GameObjects by Name in Unity

Discover a smart method to get specific children GameObjects by their names in Unity, including solutions using both Lists and recursive functions.
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This video is based on the question https://stackoverflow.com/q/64332777/ asked by the user 'Andre' ( https://stackoverflow.com/u/14354014/ ) and on the answer https://stackoverflow.com/a/64332963/ provided by the user 'D.B' ( https://stackoverflow.com/u/6224598/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Get specific children with name into array

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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How to Retrieve Specific GameObjects by Name in Unity

When you're working within the Unity game engine, managing and organizing GameObjects effectively is crucial for developing smooth gameplay and maintaining code quality. One common challenge that developers face is retrieving specific child GameObjects by their names, especially when dealing with both direct children and sub-children.

In this guide, we will explore this problem and provide a structured solution that allows you to efficiently gather GameObjects with a designated name and store them in a flexible and scalable manner.

Understanding the Problem

You may find yourself in a situation where you want to retrieve all children and sub-children of a parent GameObject based on their names. For example, you might want to collect all instances of GameObjects named "Enemy" from a parent that contains multiple levels of child objects.

Common Issues

Storing Children: You might want to store these GameObjects into an array or list.

Traversing the Hierarchy: You need to ensure that you are also capturing sub-children, not just the immediate children of the parent GameObject.

Dynamic vs Static Storage: Deciding whether to use arrays (fixed size) or lists (dynamic size) based on how many children you expect.

Solution Approach

We will approach this problem in two parts: first using a List to store the GameObjects, and then a recursive method to ensure we capture all nested children.

Using a List

Lists in C# are flexible, allowing you to add GameObjects without worrying about their total count beforehand. Here's how you can set it up:

[[See Video to Reveal this Text or Code Snippet]]

Recursive Function to Gather Children

To gather all GameObjects (including nested ones), you'll need to implement a recursive function. Below is how you could structure it:

[[See Video to Reveal this Text or Code Snippet]]

Storing in an Array

If you prefer to use an array instead of a list, you need to know the total count of GameObjects beforehand. Here’s how you could set that up:

Count the children first.

Create the array.

Populate the array.

Example:

[[See Video to Reveal this Text or Code Snippet]]

Note: Keep in mind that if the child names aren't unique, you will need to handle that in your storage logic.

Conclusion and Best Practices

When working with GameObjects in Unity:

Use Lists for Flexibility: They make handling dynamic quantities much easier.

Recursive Methods: These are efficient for traversing deeply nested GameObject structures.

Editor Organization: If the children are set up in the editor, consider linking them directly in the Inspector to avoid runtime overhead. You can automate references using methods like OnValidate for changes.

By implementing these strategies, you can effectively gather all your desired GameObjects by name, improving your Unity development workflow.

Happy coding!

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