DoDonPachi SaiDaiOuJou (Arcade) - Hibachi ALL (A-L)

Описание к видео DoDonPachi SaiDaiOuJou (Arcade) - Hibachi ALL (A-L)

Special thanks to baf for making this video's thumbnail:    / @baf__  

Played on MAME 0.256

This ship is fun to play with but remains a bit of a pain, the narrow shot width just makes some sections questionable (zako rush after stage 4 midboss is a good example: went really well here, but most of the time the extend goes too far away and usually you'll need to go off-route to get it before it leaves) and it's easy for a situation to spiral into getting hit because you missed one small zako. A-L can feel somewhat "unstable" as a result and there are definitely a few ugly moments here.

The highlight of this run is entering Hibachi with 5 lives, 1 bomb and a high hyper level, basically the best I could do during practice. Despite these resources, ironically I was quite paranoid about choking massively and ending up somehow not clearing. It's actually hilarious how nervous I was during the 4th pattern in the first phase, I was very worried I'd overshoot a move and ram into a bullet (I died like that during this pattern in a previous credit and ruined what was otherwise a pretty good fight up to that point). Overshooting moves is also a huge issue during the second phase when Hibachi uses the DDP final.

To fight Hibachi you need to meet two conditions after defeating Kouryuu/Big Bee:

-Get Bee Perfect in at least 3 stages.
-1 death or less.

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