❚Undertale❙All Bosses ❰No Hit❱❚

Описание к видео ❚Undertale❙All Bosses ❰No Hit❱❚

Undertale all boss fights no hit, no damage, no item, no heal, no death. Includes Asriel Both Phases and Omega Flowey.
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Bosses appear in order of difficulty, from easiest to hardest.
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0:00 - Toriel {11}
1:42 - Mad Dummy {10}
5:06 - Muffet {9}
8:33 - Mettaton EX {8}
12:33 - Papyrus {7}
16:43 - Undyne {6}
20:05 - Undyne the Undying {5}
22:53 - Asgore {4}
26:36 - Sans {3}
32:09 - Omega (Photoshop) Flowey [With Checkpoints] {2}
39:59 - Asriel Dreemurr [Segmented] {1}
50:53 - Credits
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So, it's finally done. Most of bosses took only a few tries, I spent some more time on Undyne (both) and Asgore. Sans took a few hours, Flowey took a few more and was mostly harder than Sans because of the RNG (or more luck based as well I guess?). I also had massive input lag originally in Flowey, which I fixed later on, so perhaps it would be a bit less without that. But by far the worst was Asriel which took more time than all of them combined, all because of the second phase, the pre-final attack specifically. I also like how half the video are the hardest three bosses, because they are so long. Asriel, specifically, is over 10 minutes long.

I think it was overall enjoyable, although the RNG on Flowey and Asriel especially was brutal. I've been wanting to do this for a while now, ever since I did Deltarune all bosses no hit. Now it's finally done.

I do have some information about specific bosses, but if you want that, I would suggest checking out my other Undertale videos as those have more detailed information for the harder bosses. Can't really fit it all in the description here.
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Undertale is a role-playing video game created by American indie developer Toby Fox. The player controls a child who has fallen into the Underground: a large, secluded region under the surface of the Earth, separated by a magic barrier. The player meets various monsters during the journey back to the surface. Some monsters might engage the player in a fight. The combat system involves the player navigating through mini-bullet hell attacks by the opponent. They can opt to pacify or subdue monsters in order to spare them instead of killing them. These choices affect the game, with the dialogue, characters, and story changing based on outcomes.
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