3D and Qt 6 (Part 3) - Hardware Graphics APIs for Qt6

Описание к видео 3D and Qt 6 (Part 3) - Hardware Graphics APIs for Qt6

In this video, we review the evolution of APIs to access graphics hardware, and the evolution of Qt rendering in parallel.
Then we look at the abstractions and features created by Qt to take advantage of modern graphics hardware while remaining portable to a wide range of platforms.
Finally, we look at what this means for integrating our own or third-party renderers into Qt 6.

00:00 Intro
00:31 The challenge of talking to graphic hardware and why do we need rendering APIs
01:37 Hardware graphics APIs have evolution
06:30 Scene Graph Abstraction
11:07 Rendering Hardware Interface (RHI)
14:59 Implications & Conclusions

All '3D and Qt 6' videos:    • 3D and Qt 6  

About the host:
James Turner is a senior software developer at KDAB, working on 2D & 3D projects large and small for more than twenty years. He started out coding graphics on 8-bit CPU, and has enjoyed the journey through software 3D engines and OpenGL 1.0 to modern GPU programming.

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KDAB offers experienced software experts to help you deliver functional, high-performing, and innovative software across embedded, mobile, and desktop platforms for projects using C++, Qt, QML/Qt Quick, OpenGL, Qt 3D, and more. https://www.kdab.com/software-services

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