Guile's Sonic Boom Loops For DUMMIES (Street Fighter 6 Guide)

Описание к видео Guile's Sonic Boom Loops For DUMMIES (Street Fighter 6 Guide)

Guile's sonic boom loops are REALLY hard but i'll hold your hand and walk you through boom loop combos even a dummy can do and guide you through the optimal combos
*Note I often said back + heavy kick but the correct term is standing heavy kick but I highly suggest you press back + heavy kick to store charge as early as possible
*Couple of notes that didn't make it into the video
3:41 delay the DR S. HK slightly and cancel the B+HP late into the LP Perfect Boom
4:30 the above applies to here as well

0:00 Intro
0:18 Why Do Boom?
1:49 Dummy Loop Combo
3:01 More Optimal Boom Loop Combo
3:54 Chad Boom Loop Combo
4:31 Outro

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LP = Light Punch
MP = Medium Punch
HP = Hard Punch
LK = Light Kick
MK = Medium Kick
HK = Hard Kick

P = Any Punch
K = Any Kick
PP/KK = OD Version

S. = Standing
C. = Crouching
J. = Jumping
D = Down
U = Up
F = Forward
B = Back
[] = Charge
CH = Counter hit
PC = Punish Counter
LVL1, LVL2, LVL3 = Super Arts
QCF = Quarter Circle Forward / Down, Down-Forward, Forward
QCB = Quarter Circle Back / Down, Down-Back, Back
HCB = Half Circle Back / Forward To Down To Back
HCF = Half Circle Forward / Back To Down To Back
DP = Dragon Punch Motion = Forward, Down, Down-Forward
DI = Drive Impact
DR = Drive Rush
xx = Cancel
/ = Means "Or"
+ = Same time
- = Target Combo & Arrows = Move Followup

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