JoJo ASB | ジョジョの奇妙な冒険 オールスターバトル: Jotaro Kujo combo video

Описание к видео JoJo ASB | ジョジョの奇妙な冒険 オールスターバトル: Jotaro Kujo combo video

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JoJo's Bizarre Adventure All-Star Battle combo video showcasing what Jotaro Kujo is capable of, be that old, new, practical or impractical.

COMMENTS

The only thing you see Jotaro doing really is just a ton of ORA ORAs (okay actually his stand is the one doing the work) but ORAs actually work differently depending on whether you have his stand out or not. As for his time stop, if you're looking for damage, you're better off without it but if you're in the mood to style or extend combos, it's a really nice move to use. Oh and if you plan on using Jotaro, you better be a good masher because that's what you'll be doing all the time during his combos. You can also get in more hits with the opponent in the corner but since when you hit them most of the time, they either scroll to the left or right making the entire combo difficult to pull off therefore I went with combos that work anywhere on the stage.

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TRANSCRIPT

01) Noriaki Kakyoin (347 damage): (stand mode), dp ATK xx S, jp M or H, jp M or H, d L, d L, L-M-H-df H xx hcb ATK, d d S, dash S, H xx dp ATK, M-H xx qcf ATK (mash) xx qcf ATK

02) Jean Pierre Polnareff (368 damage): jp H, d L, d L, L-M-H-df H xx qcf ATK (mash) xx qcf 2 ATK (mash)

03) Muhammad Avdol (350 damage): jp H, d L, d L, L-M-H-df H xx hcb ATK, d d S, dash jp H, hcb ATK, d d S, dash jp H, hcb ATK, d d S, dash jp H, H xx dp H, M-H xx hcb ATK

04) Jolyne Cujoh (449 damage): (stand mode), jp H, d L, L-M-H xx qcf ATK (mash) xx LMH, jp H, d L, L-M-H xx qcf ATK (mash) xx LMH, jp H, d L, L-M-H xx qcf ATK (mash) xx qcf 2 ATK (mash)

05) Joseph Joestar (452 damage): (stand mode), jp H, d L, L-M-H xx qcf ATK (mash) xx qcf 2 ATK (mash), d d S, dash jp H, qcf ATK, H xx qcf ATK (mash)

06) Hol Horse (526 damage) jp H, d L, d L, L-M-H-df H xx hcb ATK, d d S, dash jp H, L, qcf LMH

07) Dio Brando (528 damage): jp H, d L, d L, L-M-H-df H xx dp H xx LMH, jp H, qcf LMH

08) DIO (592 damage): (stand mode), dp ATK xx S, jp M or H, jp M or H, d L, d L, L-M-H-df H xx qcf ATK (mash) xx qcf 2 ATK (mash), d d S, dash jp H, qcf ATK xx qcf 2 ATK (mash), jp H, qcf ATK (mash)

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