I take a look at Weird West and I gotta say I fell in love with this game, what an absolute gem of a game.
"Weird West" is an intriguing action role-playing game developed by WolfEye Studios (co-founded by Raphaël Colantonio, known for his work on "Dishonored" and "Prey") and published by Devolver Digital. It was initially released on March 31, 2022, for Windows, PlayStation 4, and Xbox One, with a "Definitive Edition" for PlayStation 5 and Xbox Series X/S following on May 8, 2023.
The game is a dark fantasy reimagining of the Wild West, where the familiar setting of cowboys, lawmen, and gunslingers coexists with fantastical and supernatural elements like werewolves, pig-men, witches, and ancient curses. It draws heavily from the "Weird West" genre it's named after.
Here's a detailed look at what "Weird West" offers:
Core Concept & Narrative:
Intertwined Destinies: The game tells the stories of five unique characters, each with their own distinct background, motivations, and main quests. You play through their narratives sequentially.
The Bounty Hunter: Forced to take up arms again after her son is murdered and husband kidnapped.
The Pigman: A man whose human brain was stitched into a pig-like body, seeking to uncover his past.
The Protector: Based on Native American tribes, fighting against a greed curse.
The Werewolf: A character who can transform, facing a cult of witches.
The Oneirist: A character with magical powers.
Persistent World: What makes "Weird West" unique is its immersive sim elements and reactive world. Actions you take as one character can have permanent consequences that carry over to the stories of subsequent characters. If you clear out a town as the Bounty Hunter, it might remain abandoned or be overrun by something else when you play as the Pigman.
Player Choice Matters: The world is designed to be highly interactive and responsive to your decisions. There are often multiple ways to approach objectives (e.g., stealth, direct combat, using the environment), and these choices shape the legend you create.
Gameplay:
Top-Down Action RPG: The game is played from a top-down, almost isometric perspective, reminiscent of classic RPGs like early "Ultima" and "Fallout" games, but with real-time action combat.
Twin-Stick Shooter Combat (with nuances): Actual combat can feel like a twin-stick shooter. You can use guns (pistols, shotguns, rifles), bows, and melee weapons.
Stealth vs. Combat: While gunfights are possible, the game often encourages and rewards stealth. You can crouch, sneak, and perform silent takedowns. Using stealth effectively can save resources and avoid tough confrontations.
Environmental Interaction: The environment is highly interactive. You can shoot oil spills to ignite them, kick over barrels of poison, blow up TNT barrels, or use lamps to create fiery explosions. This allows for creative tactical approaches.
Resource Management & Upgrades:
You collect "Nimp Relics" to unlock unique abilities for each character.
"Golden Aces of Spades" are used to unlock permanent perks that carry over between all five characters, making your overall progression feel impactful.
You gather ore (with a pickaxe) to upgrade your guns at blacksmiths.
You can collect scrap, loot, and sell items.
Horses are crucial for faster travel on the overworld map and to bypass random encounters, though each character needs their own horse.
Moral System: Your actions affect your reputation. Committing crimes (stealing, murder) witnessed by NPCs will reduce your reputation and can make towns hostile, even leading to bounties on your head.
Permadeath Mode (Optional): For an even greater challenge, the game features a permadeath mode where your character and their companions die permanently.
Companions: You can recruit companions, including characters you've previously played as, to form a posse.
Development & Influences:
Immersive Sim Roots: WolfEye Studios' founders have a background in immersive sims ("Dishonored," "Prey"), and this influence is evident in the game's reactive world, branching paths, and player agency.
Authentic Representation: The development team consulted with the Anishinaabe people and included an Anishinaabe and Métis writer, Elizabeth LaPensée, to ensure an authentic depiction of Native Americans in the game.
Soundtrack: The band Weird Wolves, formed by Raphaël Colantonio and Ava Gore, composed some of the game's music.
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