Apple IIe NTSC DHGR and Sub-Pixel Rendering - The Mixed-Up Toy

Описание к видео Apple IIe NTSC DHGR and Sub-Pixel Rendering - The Mixed-Up Toy

This Slideshow compares conventional rendering of DHGR pixel graphics with sub-pixel rendering of a more or less equivant set of the same graphics on the Apple IIe NTSC display.

The sub-pixel rendering was done using the A2B converter with input images from the higher resolution of the IBM-PC version.

Artist (and Designer) Credits

Don Albrecht is credited for the graphics in all the 1989 versions of Broderbund’s Playroom. He was active in creating graphics for computer games for over a decade beginning around that time.

Donna Steiner Buttlaire is credited for Broderbund’s Apple II DHGR Graphics (along with Don Albrecht). She worked as a computer graphics consultant for Broderbund during that time. She also worked for TLC. (Leslie Grimm who is one of the three designers credited for Broderbund’s Playroom is also one of the founders of TLC. Dennis Caswell, another of the three designers was also involved with TLC. Lynn Kirkpatrick is the third designer.)

Michelle McBride is credited along with Don Albrecht for the graphics in all the versions of Broderbund’s Playroom with the exception of the Apple II DHGR version. Michelle worked for Broderbund from the early to mid 1980’s to the late 1980’s or early 1990’s. She is credited with graphics on several platforms including the Commodore 64. Why Donna Steiner Buttlaire did the Apple II DHGR graphics instead of Michelle McBride is a mystery to me.

Programming Credits

Unlimited Software (really called “Distinctive Software”) did the programming for the IBM-PC version of Broderbund’s Playroom from which the EGA graphics used in the conversions in this slideshow originated. Like me, they were Canadian.

Educators’ Software did the Apple II programming; I believe they were from Decatur, Georgia.

Комментарии

Информация по комментариям в разработке