This Ask GN features a special guest -- Andrew of GN -- to talk about if ray-tracing is actually beneficial. We also talk about Pascal's lifespan.
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02:15 - Bunch Berge: “@GamersNexus I enjoy AskGN because it contains answers to difficult questions AND questions that I didn't know I even wanted to ask. Sure, one COULD google this stuff, but that doesn't help when I don't know I even have a question.”
Are Pascal GPUs End of Life?
02:58 – Chrislybaer92: “#askgn-questions folwing up from a recent video: is pascal already end of life? I havent found any info on that. Seeing the price of a 2080ti, i think a 1080ti might be sufficient for my use. I still dont have the money currently, so i wonder if its wise to save up for buying a gpu next, or if 1080tis wont be available anymore in say 2 months”
Will RTX Change How You Review Cards?
07:38 - Fuddy Duddy: “#askgn-questions With Nvidia's RTX series focussing mostly on the new Tensor-driven technologies, will that mean reviewers will have to approach the reviews differently? I can understand that an apples-to-apples comparison would still be prudent (so rasterization only, no tensorfeatures). But if these tensorcores can unburden the cudacores with features like DLSS, and thus improve framerate versus, say, a 4xMSAA setup on a 'regular' GPU, would that be fair given the correct caveats at the start of the video.”
What Kills Components Faster: Current or Voltage?
11:30 - Middle Quark: “Hi, Steve! Great channel with great content! I have a kind of an odd question, but I hope you may help with some clarity. #AskGN Given that big power fluctuations are inevitable when running a specific application, which of this two situations is better for the longevity of a GPU specifically (or any other component, in general): (a) voltage fluctuation with stable amperage or (b) amperage fluctuation with stable voltage. Let’s also assume that the voltage, in both cases (even when fluctuating), does not reach dangerous values. From what I know, in electronics, the voltage is the most dangerous of variables. However, my concern is that a continuous fluctuation of electrons in a specific “weak” wire on PCB or inside GPU may cause more damage. Thank you!"
Does Resolution Impact Power Consumption?
15:33 – Merkasaw: “How does resolution affect graphics card power usage (and by extension, boost clocks and temperatures)? I've noticed that every card I've got and previously owned sees higher power consumption and lower boost clocks as resolution is increased. My GTX 1060, for example, hits its default power limit at 1440p and doesn't at 1080p (we're talking unlocked frame rate here), and my GTX 1080 Ti also sees higher power usage and therefore slightly reduced clocks vs 1080p. I don't see this get talked about in reviews or comments very much. I'm interested to get some GN thoughts about this and why reviewers don't mention it.”
(ft. Special Guest) Is Ray-Tracing Actually Beneficial?
17:58 – Liquidpaper: “#askgn-questions @Steve Burke Assuming that you could ray-trace render a game with no performance hit, what are the benefits of doing so relative to traditional rendering? I feel like no one (at least not Nvidia) has really explained why an end-user should care about ray-tracing, or at least why doing so is theoretically preferable over traditional rendering (performance hit notwithstanding).”
GN Beer Glass Discount?
25:31 - Jock McBile: “Hey Steve, a suggestion. How about $4-5 off, if you buy a set of 4 Beer glasses? #AskGN"
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Host: Steve Burke
Video: Andrew Coleman & Josh Svoboda
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