KHO KHO Ground marking technique by Kiran Munshi

Описание к видео KHO KHO Ground marking technique by Kiran Munshi

Health physical education : Kho Kho is a popular tag game invented in Maharashtra, India. It is played by teams of 12 nominated players out of fifteen, of which nine enter the field who sit on their knees (chasing team), and 3 extra (defending team) who try to avoid being touched by members of the opposing team. It is one of the two most popular traditional tag games in the Indian subcontinent, the other being Kabaddi. Apart from the Indian subcontinent, it is also played by the Indian community in South Africa. Kho-kho is a traditional Indian sport, a form of tag, that is one of the oldest forms of outdoor sport, dating back to prehistoric[citation needed] India. It is played most often by school children in India and is a competitive game.

**Etymology : The name comes from Marathi: खोखो (khō-khō), the word kho is imitative of the sound invoked while playing the game.

**Rule : A match consists of two innings with each inning consisting of chasing and running turns of 9 minutes each. One team sits on their knees in the middle of the court, 8 in a row, with adjacent members facing opposite directions. The runners play in the field, three at a time and the team that takes the shortest time to touch all the opponents in the field, wins. There is a pole on each end of the field and the runner is allowed to go between two sitting players, but the chaser is not allowed to turn back while running or go between the players i.e. the chaser must run in the same direction unless he chooses to touch either end pole and run in the opposite direction. He may cross over to the other side when he is reversing directions by going around the pole.

1. The runner or the chaser is decided by toss.
2. A match consists of two innings of chasing and defending turns, which is each of 9 minutes.
3. The captain of chasing side may end the turn before allotted time.
4. The side that scores more wins a match.
5. When a defender is out, he should enter the sitting box from the lobby.
6. Incomplete match for unavoidable reasons should be played in the same session with the same players and officials. The score of the completed turn should be counted. For incomplete turn, the match will start afresh. The entire match should be replayed from the beginning if the incomplete match is not played in the same session.

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