Omega Weapon strategy no Aura, no invincibility from FINAL FANTASY VIII Remastered

Описание к видео Omega Weapon strategy no Aura, no invincibility from FINAL FANTASY VIII Remastered

Omega Weapon is a superboss fought in the Ultimecia Castle chapel, summoned by ringing the bell outside the Art Gallery. Omega Weapon absorbs all elements. In the original PS version his level is always 100, but in the PC and Remastered versions, his level is the average party level.Omega's attack pattern is fixed:


*Lv5 Death: Instant death to characters with a level divisible by 5. Used once at the battle's start. Can be nullified by junctioning 100 Deaths to ST-Def-J.


*Meteor: Non-elemental magic damage against the entire party. Poses little threat, other than that the party will not survive the next attack, the Megiddo Flame, unless healed or made invincible.



*Megiddo Flame: Deals 9,998 HP damage to entire party.


*Gravija: Drains 75% of the party's current HP; cannot kill.


*Terra Break: Sixteen physical hits at random targets for at least 4000 points of damage each. Damage can be halved with Protect/Zombie or nullified with the Defend command.


*Ultima: Non-elemental magic damage against entire party.



*Light Pillar: 9,999 HP damage to one target.



The party's Guardian Forces should be divided in a way that everyone gets a status defense junction, and then junction 100 Deaths to status defense. Cactuar and Brothers have the Defend command that should be given to two party members.


The player can move useful items, such as Megalixirs and Holy Wars, to the top of the inventory list, and do the same with Meltdown and Aura for Magic. It is imperative to junction the party's HP to 9,999 to survive Megiddo Flame. However, no other stats need maxing to win the battle.


Omega Weapon absorbs all elements, so the player must ensure nothing is junctioned to elemental attack. Auto-Haste is useful, and Auto-Protect is also good, if there is space left.To defeat Omega Weapon without using invincibility from Heros or Holy Wars, the player must pay close attention to Omega's attack pattern. Omega's first move will always be LV5 Death, but with correct junctions it will miss and Omega will waste a turn. The party should inflict Omega with Vit 0 as soon as possible, either by casting Meltdown or by summoning Doomtrain. After Omega has used Meteor the party must immediately heal to full health, as it will use Megiddo Flame. The quickest way to heal is to use a Megalixir or Quistis's White Wind, but the Recover command and X-Potions can also be used. The player must use the Defend command to block Terra Break. As there are two Defend commands available for the party, two party members can retreat behind the Defend, while the third one continues to attack Omega with Limit Breaks.



To do the battle faster than this example:



*Have higher stats by leveling all of the party to Lv100 and having better stat boost abilities (but Omega will be on higher level too)



*Have Shockwave Pulsar for Quistis and use that if there is no current need for White Wind



*Be better at Zell's Duel and with good Luck stat to get more criticals



*Use Aura to get more Limit Breaks.



*Use Heroes or Holy Wars after applying Aura to not worry about taking damage.



*Irvine or Rinoa can also be good party members (especially with Rinoa's "Meteor Wing" strategy) and Squall doesn't need to be in the party while in Ultimecia Castle.

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