Final Fantasy X Stat Maxing Guide Episode 2: Don Tonberry Trick and Kottos!

Описание к видео Final Fantasy X Stat Maxing Guide Episode 2: Don Tonberry Trick and Kottos!

Hello all, and welcome to my Stat-maxing guide for Final Fantasy X!

These videos aim to show the best tips and tricks to max your stats on Final Fantasy X and legitimately beat the Dark Aeons without just summoning Yojimbo and praying for Zanmato.

There are lots of things that players don't generally consider when doing the endgame sections of the game, and you can save yourself hours and hours of time if you use the correct techniques and complete the process in a specific order.  You should capture 10 of every Monster from every area before embarking on your stat-maxing journey, so check out my Capturing tips videos to help with that if you haven't done so already.

This episode focuses on the Don Tonberry trick and beating Kottos.

The Don Tonberry trick takes advantage of the massive damage that his counter attack 'Karma' does by converting the Overdrive gauge gain into AP to get 99 Sphere levels for all 3 characters in only 1 fight!  Fortunately BDE has already done a brilliant summary of this trick in the guide below, so read this for more info! I will just add that you can optionally use Rikku's Mix Eccentrick (Twin Stars + Gambler's Spirit) to double your AP gain if you're really impatient, and Rikku has full Overdrive gauge before you change her to Comrade or Stoic.

https://gamefaqs.gamespot.com/boards/...

Kottos drops 20 Healing Springs as his normal drop, so 40 with an Overkill.  You can take advantage of this by using an Extract skill or a Distiller item to change those 40 items into Power, Speed or Mana Spheres.  Kottos is reasonably strong at lower levels but you can still take him out as long as 2 or more characters have Auto-Phoenix.

I hope you found the video useful and informative.  If so then please Like, Comment and Subscribe!


SUMMARY

For this set of videos, this series focuses on Stat-maxing using the Standard Sphere Grid and 9999HP.  The best way to do this is to activate every existing node on the grid and then add the required number of extra stat nodes for each stat to get 255 Strength, Defence and Magic Defence and Accuracy with 114 Luck, 176 Evasion, 170+ Agility.  255 Magic is optional and not required.

Totals required for Standard Grid, no Clear Spheres, 114 Luck

20 Strength Spheres (can include 1 from blitz, 1 Yojimbo's Fayth, 3 Dodging lightning bolts)
25 Defence
27 Magic (do last, max Yuna, Anima Flares)
32 Magic Defence (had 64)
0 Agility for 170 (19 for 250)
46 Accuracy
13 Evasion (32 for 255)
24 Luck (113 or 114 Luck) and approx 168 Fortune Spheres for 7 characters

Useful Resources:

Stat Maxing Guide:
https://gamefaqs.gamespot.com/ps2/197...

Jegged.com:
https://jegged.com/Games/Final-Fantas...

BrainDamageEclipse's quick guides:
https://gamefaqs.gamespot.com/boards/...

FFX Index database:
https://ffxindex.com/abilities

Комментарии

Информация по комментариям в разработке