The Ecology of Yithians - Ep 28

Описание к видео The Ecology of Yithians - Ep 28

In this episode, Jon & Seth talk about everyone's favorite prehistoric alien time-travelling mollusks - the Great Race of Yith.

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Created in “The Shadow Out of Time,” published in the June 1936 issue of Astounding Stories. (87 years ago)

Early History:

Original home planet: Yith

Escaped the planet by mind-swapping with a race of conical-shaped beings that ruled Earth 200 million years ago (co-existed with dinosaurs)

206 mya - 248 mya Triassic Period earliest evolution of dinosaurs and small mammals
Built city of Pnakotus in what became Australia .
Waged war with Flying Polyps and Elder Things.
Used airships
Collected giant libraries of enormous books that contained past and future histories.


Age of Mankind:
Yithians use mind-swap ability to study mankind and observe humanity and “history” through human eyes
Human Cult (believe angels, share technology)



Future History:
Swaps minds with bee-like race of beings who inherit the Earth after the fall of mankind
Beetle swarm
Sandy Theory of designing own bodies



Special Abilities:
Time travel - via mind-swapping
Since only swapping minds and not physical travel, appear to be immune to Hounds of Tindalos
Engineers
Lightning gun
Stasis cube
Tabula rasa device
Temporal communicator



Unique Abilities as presented in Weird Detective comic book series, by Fred Van Lente, (2016 Dark Horse Comics, 5 issues):

According to the comic book, Yithians have 17 senses, (as compared to a human’s 5 senses, but only 7 are specifically described in the series of comics). Keepers could run with this and design the other 10 senses themselves.

Rennakesh - sense of emotionalocation: people are sometimes physically in one place, but mentally in another. A Yithian can sense that separation of physical and mental states, and actually “see” where your mind/attention is otherwise located.

Ranos - reverse sonar: resonating sound from the chest cavity allows for a mental picture of things on the other side of solid objects. And, another pitch in tone allows for the Yithian to move their body through solid matter.

Mochadin - reading the mind through eyes: essentially it’s vision backwards. Animals typically try to communicate to other beings through mochadin, but humans haven’t developed the ability to perceive it yet like Yithian have.

Aushure - reading of psychic impressions left in the ozone: able to correlate residual psychic energy into a visual playback of recent events in an area.

Prubika - sense of mind reading: similar to reading of Braille, licking a brain allows the Yithian to read/see/experience memories.

Dasein - sense of attunement to your surroundings: so attuned, that you blend-in and become indistinguishable from your surroundings.

Kolmak - removal of memories: the ability to remove memories from a human mind, and possibly to insert memories into a mind.



CoC Modules
The Asylum
Bad Moon Rising (The Great Old Ones)
Timeless Sands of India (Goodman Games: Age of Cthulhu vol.7)
Fungi From Yuggoth (Day of the Beast: The Dreamer)
The Bleeding Stone of Iphtah (White Dwarf #60)
City Beneath the Sands (Terror Australis)
The Glendale Fairies
Two Minutes On High (The Unspeakable Oath #11)


Video Game: Dark Corners of the Earth

Ruthanna Emrys version in the novel Winter Tide



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We can’t do this show alone. We want to thank our amazing editors Max Mahaffa and Edwin Nagy for their hard work and keen skills at making us sound awesome!

We also want to thank John Sumrow, for our badass logo. He’s a very talented artist, so please follow him on Facebook, check out his official website, and please consider joining his Patreon account. Links in the show notes.

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And finally, we want to thank The Darkest of the Hillside Thickets for generously allowing us to use their song, Gluttony, as our intro and outro music. If you are a fan of Lovecraft’s writing and the Call of Cthulhu RPG, then you need to check out The Darkest of the Hillside Thickets. Please check out their BandCamp site and their official band site. Links in the show notes.

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