"Death's vastness holds no peace. I come at the end of the long road. Neither human, nor devil... all bends to my will."
After two straight callbacks to the first game, the last 29F boss switches thing up with a homage to the bonus boss of Digital Devil Saga, which in turn is a cameo of the protagonist of Shin Megami Tensei III: Nocturne. The original fight was widely considered the hardest turn-based RPG fight by a country mile (though an AI abuse method has taken a lot of wind out of that); this game's counterpart to the fight is way, way easier for several different reasons, though.
The basic idea is King will summon six helpers in a fixed sequence, keeping two out at the same time. The helpers all have a fixed pattern of moves, but all of them will cast Ultimate Life on the 10th turn to fully restore the entire opposition's HP, but if you chose to kill them and let King summon more, right after he summons the sixth helper he'll charge up for Gaea Rage, which deals incredibly overkill damage to the entire party, then get a 20% permanent all-stat buff if you survive it. King himself will also cast Ultimate Life when he hits 75% HP, but only once. So the key point is to kill the helpers just before they get to their 10th turn, while doing damage to King as much as possible to hopefully be able to kill him before he get to Gaea Rage (he takes a turn to charge up instead of casting it directly, and it drains all his ATB so you have some time to deplete the last of his HP even after the sixth summon). The last thing to watch out for is that at the end of King's 15 moves rotation, he'll use Freikugel to deal extremely high PHY damage to the left slot. This one is survivable unlike Gaea Rage (about 2.5m-2.7m at 500 PHY affinity, which can then be reduced further with Quartz Charm, passive skills and ATK debuffs), and if not, you can always toss a sacrifice at it. He'll use it right after the second Grand Heating Slash, so don't be like me and completely forget about it in a panic to do something else.
Gaea Rage can be dodged (it has no accuracy mod and King only has 120 accuracy so it wouldn't be likely to hit my entire party even if I let it happen), survived with Guts and its ilk, or blocked with Akyuu (it only hits once), but the 20% EX buff would make life a lot more difficult anyways so it's probably best to not count on it. For dealing damage, King has fairly good defenses, but he's weak to SPI, neutral to everything else except DRK, and somewhat vulnerable to just about every non-disabling aliment and debuffs, so he shouldn't be really tough to hurt (it's hell of a lot better than having no ailment vulnerabilities, no weaknesses, and immunity to everything but two elements, that's for sure).
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