Mass Effect 2 - Adept Guide / Builds and Collector Ship (Adepting Through Insanity)

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Welcome to Adepting through Insanity Collector Ship Edition. My poll is now closed and assault rifles ended up just barely edging out snipers. I voted for shotguns.


My 3 tier theory (Because I didn't get to finish):
Tier 1: Warp, Singularity - Bread and butter. The simplest and most common synergy, but have longer cooldowns.
Tier 2: Throw, Pull - Pull is fantastic for creating a biotic affected enemy to set up for the warp bomb or off level throw, especially when singularity is being used to hold down a heavy target. Throw is a very fast cast with half the cooldown of warp, can insta-kill in certain situations, and can be used as a constant knockdown on certain high health enemies (krogan and varren)
Tier 3: Shockwave: shockwave is a great biotic ability, and is very useful in the hands of your allies and for the vanguard. However, between throw, pull, and singularity, the adept already has better options for dealing with husk charges, being overwhelmed, and knocking enemies out of cover.

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