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Скачать или смотреть Super Star Wars (Sculptured Software, 1992, SNES) playthrough

  • BulletEyeGames
  • 2025-09-14
  • 362
Super Star Wars (Sculptured Software, 1992, SNES) playthrough
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Описание к видео Super Star Wars (Sculptured Software, 1992, SNES) playthrough

A long, long time ago, a world far, far away, game developers were not content with just making normal Star Wars, they had to make SUPER Star Wars.

My thoughts:
Right off the bat, I'll start with the good, the music. The music in SUPER Star Wars, is Super indeed. It is not just any soundtrack or just any sound effects, it is a Star Wars soundtrack, with Star Wars sound effects. I can literally just close my eyes and listen, and it sounds like Star Wars all throughout. No mistake. That was perhaps my biggest grief with the NES version, that it did not sound like Star Wars. This one however, fully utilises the iconic Star Wars music and Star Wars sound effects, and that's really all I ask for from a Star Wars game.
Visually it is also neat and very much Star Wars, with seemingly a lot of inspiration taken from games like Contra in terms of boss designs. Though, not all of them are quite impactful as some others, and not all them are quite what I would link to Star Wars. Such as the bipedal robot boss in the hangar, which looks more RoboCop than Star Wars; or the lava monster in the Jawas' sandcrawler (I mean, why is it even there? Why do the Jawa's have a giant lava pit INSIDE their sandcrawler, and why is there a giant monster living there? And why is R2-D2 in the lava pit with the monster?). But overall the presentation is nice and mostly in tune with the source material.

The gameplay is quite fun, it's not quite Contra (then again, what is?), but it still holds it's own well through side scrolling segments and third-person driving(?) segments. The first person flying segment at the end however… surprisingly enough, I preferred the first person flying segments in the NES version. But luckily it is only one small segment at the very end, so it is not enough to ruin the entire experience.

But that is where we get to my biggest gripe with the game, the level design. And I'm not going to say that the levels are bad, or even badly designed, at least for half of each level. The thing is, I can't be the only one to think this, but the levels feel repetitive in the sense that each unique segment of the level is copy-pasted at least once in each level. Meaning that only half of each level feels actually designed, and the other half of the level is just copy-paste of the first half to make the level longer. So you end up with this constant feeling of deja vu on each level, thinking "wasn't I just here? Did the level loop? Did I go the wrong way?" And this honestly makes the levels feel more confusing then they actually are. On the NES, the levels (especially the Death Star) were designed to be a labyrinth, so you actually had find the right path through it or you would just keep circling around. In this one, the levels are pretty much as straight forward as they can be, but because the levels just copy-paste segments throughout each level it ends up feeling oddly disorienting, and almost labyrinthine, despite the fact that you literally only have one direction to go to.

But overall, as far as Star Wars games go, especially at the time, this is a 9/10 Star Wars game. There are minor grievances, but nothing to deter any fan from a fun adventure into a galaxy far, far away.

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