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Скачать или смотреть How to touchgfx save flash memory on your stm32 gui application

  • CodeRift
  • 2025-05-31
  • 3
How to touchgfx save flash memory on your stm32 gui application
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Описание к видео How to touchgfx save flash memory on your stm32 gui application

Download 1M+ code from https://codegive.com/0e805c3
okay, let's dive into optimizing flash memory usage in your stm32 touchgfx gui application. this is a critical aspect, especially for resource-constrained embedded systems. we'll cover strategies, code examples, and best practices to help you minimize the footprint of your gui.

*understanding the problem: flash memory scarcity*

stm32 microcontrollers, while powerful, have limited flash memory. touchgfx, with its high-resolution graphics and animations, can consume a significant portion of it. if you aren't careful, you could encounter these issues:

*exceeding flash size:* the compiler/linker throws errors because your compiled code and assets are larger than the available flash.
*performance issues:* accessing data from flash is slower than from ram. large images and fonts can slow down your gui.
*reduced functionality:* you may need to cut features or reduce the complexity of your gui to fit within the flash limits.
*increased bom cost:* you might be forced to choose an stm32 with a larger (and more expensive) flash size.

*strategies for reducing flash memory usage*

here's a comprehensive breakdown of techniques, ranging from simple to more advanced:

1. *optimize image assets:*

*image format:*
*indexed color:* the most efficient format for storing images with a limited color palette. touchgfx often works best with this for simpler graphics. consider using image editing software (like gimp, photoshop) to convert images to indexed color with the fewest number of colors possible.
*rgb565:* good balance between color depth and memory. used when you need more colors than indexed, but don't need the full 24-bit rgb.
*argb8888:* highest color fidelity (24-bit color + alpha channel), but consumes the most memory. use this only when transparency and full color depth are essential. be wary of using this everywhere due to size.
*compression:* touchgfx supports image ...

#TouchGFX #STM32 #FlashMemory

touchgfx
STM32
flash memory
GUI application
save data
memory management
embedded systems
user interface
optimization
firmware
code efficiency
application design
resource conservation
microcontroller
graphical interface

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