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Скачать или смотреть How to Implement Lerp Dash Movement in Unity for Smooth Animations

  • vlogize
  • 2025-04-03
  • 18
How to Implement Lerp Dash Movement in Unity for Smooth Animations
How to use Lerp Dash Movement in Unityunity game engine
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Описание к видео How to Implement Lerp Dash Movement in Unity for Smooth Animations

Discover how to effectively use Vector3.Lerp for dash movement in Unity with this step-by-step guide. Perfect for beginners!
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This video is based on the question https://stackoverflow.com/q/69343872/ asked by the user 'Rin Tohsaka' ( https://stackoverflow.com/u/17014381/ ) and on the answer https://stackoverflow.com/a/69344129/ provided by the user 'DevConcepts' ( https://stackoverflow.com/u/17002512/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

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The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

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How to Implement Lerp Dash Movement in Unity for Smooth Animations

If you're diving into game development with Unity, you may find yourself wanting to add smooth movement mechanics to your character, such as dash movements. One common method to achieve this is by using Vector3.Lerp. In this guide, we’ll explore how to properly implement a dash movement feature using Lerp in Unity, breaking down the code and processes involved.

Understanding the Problem

A beginner was trying to create a dash movement in Unity but was struggling with the use of the Vector3.Lerp method. Upon pressing the E key, the intention was for the character to dash a certain distance, yet the implementation did not work as expected. The sample code provided was as follows:

[[See Video to Reveal this Text or Code Snippet]]

While the logic seems sound, there’s a crucial error in how Lerp is being utilized which leads to ineffective dash movement. Let’s break down how to correct this.

Understanding Lerp in Unity

What is Lerp?

Lerp, short for linear interpolation, is a function that interpolates between two points based on a third argument, which is a float value between 0.0 and 1.0:

0.0 returns the starting point (e.g., _dashStart).

1.0 returns the ending point (e.g., _dashEnd).

0.5 returns the midpoint between the two.

This function needs to be called every frame to create smooth transitions, and the third argument (which indicates the interpolation percentage) should gradually increase over time. The initial implementation didn’t allow for this gradual change as the interpolation was tied only to the key press event.

A Proper Implementation of Dash Movement

To make the dash movement effective, we need to modify the approach. We’ll introduce a process that allows the game to recognize when the dash starts, track its progress, and update the player's position accordingly. Here's the modified code:

[[See Video to Reveal this Text or Code Snippet]]

Key Changes Made:

State Management: A boolean (_isDashing) allows us to check if the character is currently dashing.

Timing Control: The current dash time is tracked with _currentDashTime, which is incremented by Time.deltaTime to maintain smoothness.

Position Updating: The character’s position is updated every frame while dashing based on the percentage calculated from the dash time.

Reset on Completion: Once the dash time has elapsed, we reset the dash state and ensure the position matches the dash endpoint.

Conclusion

Using Vector3.Lerp for dash movement in Unity can dramatically enhance the player’s experience with fluid mechanics. By ensuring that your code allows for continuous updates of the movement and clearly manages the state of the dash, you can achieve smooth, responsive gameplay. As you can see, the correct implementation involves not just the calculation but the overall control flow of your game.

Try using this approach in your next Unity project, and you’ll see a noticeable improvement in your character's movement!

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