Helldivers 2 Diligence CS & No Stratagems (Solo Max Difficulty, Tips, Fun Facts)

Описание к видео Helldivers 2 Diligence CS & No Stratagems (Solo Max Difficulty, Tips, Fun Facts)

Helldivers 2 Diligence CS solo gameplay, SOLO MAX DIFFICULTY Automaton ICBM MISSION. Helldivers 2 Diligence CS is a primary weapon. No stratagems or support weapons were used for this run (exempting the resupply and Hellbombs). A mainly ENTERTAINMENT VIDEO with INSTRUCTIONS, TIPS and FUN FACTS in mind.

A relatively smooth run, considering not having any stratagems (note: you can't load into a mission without stratagems, explaining the stratagems I brought, they were never used however). I had solid decision-making throughout the run (knowing when to engage or retreat) with very decent aim allowing me to get most objectives done quickly and smoothly. Also managed to cancel alot of Dropship call-ins by taking out the light infantry swiftly. A no-stratagem run is definitely executable with other weapons as well, the Diligence CS is simply my weapon of choice against Automatons (now exceeding the Diligence, due to it being able to one-shot Devestators with a headshot). A large part of this run is using the Automaton heavy artillery against them, retreating and repositioning.

Timestamps:
00:00 - Intro
00:27 - Gear loadout
00:41 - Mission start
01:55 - Tip #1 Bots don't like mines (either)
02:29 - Reflection #1 Make concrete plans
03:24 - Reflection #2 You ALWAYS have MORE OPTIONS
03:55 - Tip #2 Detector Tower = Easiest Hellbomb EVER
04:45 - Fun fact #1 Patrols spawn near outposts OR edge of map
07:12 - Reflection #3 Static defenses = Worth killing
07:26 - Fun fact #2 Confirmation Bias keeps you wrong
08:40 - Fun fact #3 Diligence CS = 1-headshot per Devestator
09:05 - Tip #3 Memorize stratagems
09:15 - Tip #4 Visualize stratagem inputs
09:29 - Fun fact #4 Patrols spawn more than 125meters AWAY from you
10:11 - Reflection #4 Plan as far ahead AS POSSIBLE
10:36 - Fun fact #5 Dynamic Enemies can despawn
11:40 - Fun fact #6 Knowledge = Power, Good positioning on map matters
12:48 - Tip #5 Hit ONE BODYPART ALWAYS
13:28 - Reflection #5 Prioritize according to circumstance
14:52 - Reflection #6 Hellbomb range = HUGE (bigger than apparent)
15:05 - Tip #6 Headshots are BEST BUT DIFFICULT (consider alternatives)
15:49 - Fun fact #7 Red aura (on minimap) = Fabricator (NOT always rewarding)
18:25 - Reflection #7 Map awareness ALWAYS helps
18:41 - Tip #7 Cleared outposts = More patrols = OK?
19:06 - Reflection #8 Strategize according to SELECTED MISSION
21:06 - Tip #8 Avoid combat UNLESS necessary
21:26 - Fun fact #8 Happiness = #1 Life Priority
22:39 - Fun fact #9 Water = Good for you, really
24:27 - Tip #9 Empty mission timer = Easy extraction

The loadout:
- FS-38 ERADICATOR: with 550 speed, -30% recoil when crouched or prone & +50% explosive damage resistance. The armor piece is my go-to, fitting my "crouch and prone very often" mentality (including crouch-sliding and diving). It's a strong defensive tool, preventing me from worrying so much about random rockets and mortars. It also augments my offensive capabilities because I can increase my rate of fire whenever I'm crouched or prone, effectively increasing my DPS when necessary;
- R-63CS Diligence Counter Sniper: extremely powerful weapon capable of one-shotting light infantry and also Devestators (with headshots). Initially not a gun to my liking due to poor handling and recoil, but one of the latest patches fixed that and with it the gun's usability. Currently my favorite gun against Automatons, definitely worth trying if you enjoy sniping;
- GP-31 Grenade Pistol: a secondary weapon serving two purposes, #1 allowing the use of Stun Grenades because #2 it allows you to destroy Fabricators (and Nests). The biggest down-side to Stun Grenades is their inability to destroy Outposts and Nests, making the Grenade Pistol & Stun Grenades a match made in heaven;
- STUN GRENADES: extremely versatile grenades capable of buying you time or helping you execute under dire circumstances. Enemies in a stunned position often expose their heads, on top of being completely immobile making landing shots easy. Alternatively a stunned enemy can't chase you, expediting your retreat;
- STAMINA BOOSTER: a no-stratagem run will involve alot of retreating and repositioning, fancy words for running really. No better booster to help you run than the stamina booster. The exception being snowy planets, where arguably the MUSCLE ENHANCEMENT BOOSTER is better for mobility.

I hope you enjoy watching as much as I did making.

Credits:
- Patrol Spawning intel:    / @lexlocatelli  
- Diligence CS thumbnail picture: https://helldivers.fandom.com/wiki/R-...

Kind regards,
Phacil

Socials:
- Streaming thursday-friday-saturday at 19.30-22.30 (7.30-10.30pm) GMT+2 on Twitch:   / phacil  
- Instagram:   / phacil.gaming  
- X (Twitter):   / phacilgaming  

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