GBO2 Geara Doga: Best wire in the entire game!

Описание к видео GBO2 Geara Doga: Best wire in the entire game!

This video contains two recent matches I had with the LV2 Geara Doga on Gundam Battle Operation 2. It is a 500-650 cost general with pretty good mobility, good durability, great melee stunlock ability, high melee damage, a heavy stunning wire weapon with excellent range, great stagger accumulation and smoke which allows it to easily ambush enemies. Its major weakness would be that it only has 5 ranged modifier, making it unable to do much damage in a shooting fight. It is also one of the larger generals at this cost. I have always been a fan of this suit, I was one of the few defending it even when it was pretty trashy and lacking in many ways upon its initial release, but these days I think that it is undoubtedly powerful. I hope that you enjoy watching!

Its default weapon is a beam machine gun with an attached grenade launcher, but it has weak stagger accumulation, so its best to use the commander type beam machine gun. This has 420x5 (2310) power, 25 ammo, 2 seconds cooldown, 12 seconds reload, 1 second swap time, 400m (450m) range, 3 seconds focus time and 25%x5 (50%) stagger value. This has longer time between bursts than other beam machine guns which means you need to be confident in your aim, but it can stop a boosting raid in just one burst.
Its primary melee weapon is a beam saber with 2205 power, 2.5 seconds cooldown, 0.77 seconds swap time and standard modifiers. This has just decent power on its own but benefits from having much better range than other beam sabers. It can catch people off guard as a combo starter but otherwise is best used in combos with the beam axe.
Its first sub weapon is an electromagnetic wire with 2310 power, 5 seconds cooldown, 0.5 seconds swap time and 120m range. This has 20m longer range than other heat rod style weapons and fires out faster as well, but it veers off to the right while firing. This is an excellent combo starter off any of your stuns but you can use it without set-up if you are confident.
Its second sub weapon is a beam axe with 2520 power, 3 seconds cooldown, 0.5 seconds swap time and standard modifiers. This has short range and longer cooldown than normal, but the fast swap time and high power makes it amazing to use after a wire heavy stagger.
Its third sub weapon is a sturmfaust shield with 1575x2 power, 4 ammo, 6 seconds cooldown, 15 seconds reload, 0.77 seconds swap time, 200m range and 30%x2 stagger value. This has short range and only two shots before reloading, but it has high damage and good splash radius. This is excellent to use to stagger in a head on fight or as a second stun after using the beam machine gun.
Its fourth sub weapon is a smoke launcher with 1 ammo, 20 seconds reload, 1.5 seconds swap time and LV1 Stealth for 10 seconds. This can be great in the right situations since it gives you temporary stealth to ambush enemies with.

The LV2 Geara Doga has 20500 HP, 22 ballistic resist and 25 beam/melee resist. This is really great durability for 550 cost, on par with or superior to bulky generals like Dreissen and Bull-G. This durability is raised even further by a 15% damage reduction buffer for the legs and right shoulder along with a 30% reduction buffer for the shield. It also benefits from having both LV1 Maneuver Armor and Emergency Evasion.
In terms of mobility it has 135 walk speed, 210 boosting speed, 70 thrust and 69 turning speed. It is quite nimble despite its size which makes flanking or aiming the wire quite easy, but it lacks Flight Control. It has LV1 Forced Injector at 500-550, upgraded to LV2 at 650 cost. Furthermore, it gets +5 boosting speed and +3 turning speed at 650 cost.

In conclusion, I feel that the Geara Doga is a great choice if you are confident enough in your aim to land the beam machine gun burst shot. If you can do this then you can easily intercept raids or Maneuver Armor equipped generals, comboing afterwards into a melee combo that will take off huge chunks of their HP, or at the very least knocking them over so you can swap targets. It is a suit with a lot of little aspects to master but if you can learn all of them, then they all come together to produce one of the strongest options for frontline melee at 500 cost. Thanks for watching, and I hope that you enjoyed it!

Music used:

F1 Racing Championship (N64), Theme of Montreal

Dynasty Warriors Gundam 2, A Good Thing is Possible

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