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Скачать или смотреть Cogwork Waltz - Mod Showcase

  • Kaykao
  • 2025-11-18
  • 4008
Cogwork Waltz - Mod Showcase
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Описание к видео Cogwork Waltz - Mod Showcase

Download the Mod: https://thunderstore.io/c/hollow-knight-si...
Listen to the Music, by Joe Zeng:    • Cogwork Dancers but it's an actual waltz (...  

When I heard this rearrangement of Cogwork Dancers - which puts it into genuine waltz timing, rather than it being a 4/4 song that sounds like it ought to be a waltz - I knew I had to mod it into the actual fight. :)

The rearrangement was made to be loopable and to (mostly) fit the tempo of the original music - which is very cool and is what spurred me to make this mod in the first place. However, there are some shenanigans that I wanted to write down for posterity.

The tempo syncing of the boss and the original music is... bizarre. Special thanks to a musically-inclined friend of mine for describing the nature of the bizarreness to me.

The boss AI aims and moves on a specific pace. In each phase, movements are timed to be 1 second apart, 0.75 seconds, 0.75 seconds, and 1.25 seconds, respectively.

This does NOT always match with the tempo of the music. In every phase, the boss desyncs with the song at some point.

Phase 2 is where this is the messiest. It has the music at 75 bpm and the boss movement at 80 bpm. Zeng's rearrangement kept the original music's tempo for this part, and I didn't want to alter the boss AI in any way; so instead I slightly sped up the rearrangement's phase 2 to match the boss.

Curiously in the original track the difference in phase 3's music tempo and boss tempo is offset from the beat in, as my friend put it, a rhythmically meaningful way. It's 120 bpm in the music and 80 bpm in boss movements; which does desync the boss from the beat, but at a pace which creates a "natural triplet feel". The rearrangement, however, was made to be synced with the boss.

I might further change the music timing in a future update out of spite, but for now, that's the state of things.

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