KH2FM - Entry 22 of Project Nobody May Cry (Juggle System, Crazy Combo!, and more)

Описание к видео KH2FM - Entry 22 of Project Nobody May Cry (Juggle System, Crazy Combo!, and more)

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*********CONTRIBUTORS' MEDIA*********
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Oathseeker's channel:    / @oathseeker3193  
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Kenjiuno: https://github.com/kenjiuno
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Thundrio: https://github.com/thundrio-kh
Archwizard Drake:    / @drakedraco2000  
Divetotheheart:    / @user-rf1xr9jb7f  
mieDAX:    / @miedax  
Nanashima:    / @nanashima  
Sipi Ovaska Music:    / @sipiovaska  

*********MUSIC*********
1. Under Night In-Birth Exe: Late[St] - Memory of Abyss
   • Under Night In-Birth Exe: Late[St] os...  

2. Under Night In-Birth Exe:Late[St] - Unseen Entities
   • Under Night In-Birth ost - Unseen Ent...  

3. Nier Replicant - 青イ鳥 - Hansel und Gretel
   • 青イ鳥 - Hansel und Gretel  

4. Kingdom Hearts 1.5 HD Remix - Dearly Beloved (Days)
   • Kingdom Hearts 1.5 HD ReMix -Dearly B...  

*********ENTRY'S ADDITIONS*********
Base Roxas
-Most base attack animations were replaced with the original KH2 Roxas animations
-Ground Fire was given a new animation, hitbox properties were changed slightly
-Blizzard Projectile no longer tracks to origin point of map if there is no Lock-On Target

Bladeless Form
-Changed hit effect properties of Bladeless Ground Finisher to hopefully remove a known VFX crash
-New Idle animation and Pillar Cast animation, pulled directly from KH2FM Boss Roxas

Light and Dark Form
-Effects on Idle have been removed
-Added a Valor attack animation to make combos feel more varied
-Increased MP cost if a Limit is used while in hitstun
-Redid coding for MP subtraction in Limits to longer need dummy RCs
-Added Crazy Combo
-Press R2+Square to activate, Mash Triangle to continue the combo to the finisher
-Counterattack
-Given a new animation, enemies will freeze in place for a moment before receiving damage

Awakened Form
-New Animation for Ground Fire
-Blizzard Projectile no longer tracks to origin point of map if there is no Lock-On Target
-Reversal Slash animation lasts 10 frames longer for most consistent combo chains

Misc.
-Enemy Stepping near enemies will now increase your Style Rank and increase Drive
-Taunts Style Gain has been nerfed a bit
-Perfect Guards and Perfect Reversals now give more Style and more Drive gain
-Juggle System
-Grounded attacks will now juggle enemies easier, similar to other action games, allowing for more follow-ups and stylish combos on airborne enemies

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