Designing gameplay "skateboard first", and why (HL2 level part 2)

Описание к видео Designing gameplay "skateboard first", and why (HL2 level part 2)

It's all about designing iteratively.
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Part 1: Designing the level in text first:    • How I design levels in text first, an...  
Part 2: Starting to build the skateboard:    • Designing gameplay "skateboard first"...  
Part 3: Blocking out the final act:    • Designing the final act of my escape ...  

00:00 - Hello, Hammer
01:04 - Immediately making something playable
03:43 - Building the beginning and the end
07:37 - A scaleable plan to expand
09:09 - Henrik Kniberg's Skateboard Approach
11:50 - Sketching out the next iteration
17:55 - Adding the escape vehicle and the bulletproof window
20:54 - Blocking out the building the player needs to escape
23:58 - Testing the first blockout of the building
26:04 - First fixes
29:38 - Final fixes for our skateboard version
32:46 - The player can finally fit in the vent!

This video is part of my Talking About Level Design video series, which I've collected into this playlist:    • Talking About Level Design  

#leveldesign #halflife2

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