Helel 95% Critical Build Showcase Ft. Strega (Persona 3 Reload, Merciless)

Описание к видео Helel 95% Critical Build Showcase Ft. Strega (Persona 3 Reload, Merciless)

Well, they're still chumps. They're like tougher test dummies for builds.

I got word on some info saying that a critical cap does not exist in the game. From testing, it seems that you can reach around 90% critical rate or so from skills that have 30% critical rate innate. So skills such as Masquerade and One-Shot Kill can qualify. Although I would not advise using the latter, as it doesn't really hit that hard. With Rebellion, this jumps up to 95%. This Heaven's Blade build was honestly a happy little accident when I was making a fodder Helel. And I couldn't be more happy creating it.

As shown. it basically hits a critical every time. So even though Heaven's Blade is a tad weaker than Brave Blade, creating a Heaven's Blade build might be worth it when you unlock Michael just for the nearly guaranteed criticals alone. It'd be better if you manage to mutate it into a great persona like Baal Zebul or Beelzebub or this Helel I have, but Michael isn't so bad.

If Slash Driver did not exist at all, we would be running Vanadis for phys just because of this, honestly. It's honestly impressive they managed to make an AoE phys with nearly guaranteed criticals and higher base damage than the other phys attacks feel balanced in comparison to Drivers.

Anyways as for my thoughts about the Strega rematches, well they're not really that tough. I am not fond of the damage caps just to allow dialogue to play and whatnot. They really could have made their HP bars bigger, because even in level they would be like wet paper if it weren't for those caps. In terms of their gimmicks, Jin's Stim Potent Injection takes off his health too much. They could have made that effect only 1/5 of what it does and it'd be great. Unless that was meant for a bigger HP pool but they nerfed the HP pool later for some reason. I can imagine people just guarding for 2 turns or so and just pick him off that way. Not very well implemented but I love the idea.

As for Takaya, I like how the dialogue would change his moveset a bit, signifying that he has a sense of honor somewhat. His Theurgia's....kinda uninspired, honestly. And I don't really like how it was just suddenly explained that Theurgia's developed on the experiments with documents before Akihiko's used as a test dummy for it. That and being tied to evokers. And Takaya magically has the very first evoker that has Theurgia capabilities coming from a Shadow of the Void of the first Theurgia experiment subject. That's honestly bad writing. I wish they went with the simple route of Theurgia being a technique any user can do if their resolve's strong enough. But then again, it will take away on Takaya's line about "throwing away his pride" by using an evoker. Even still, it's less complicated and easier to understand and digest for old and new fans alike. Tying a technique to evokers just ruins a lot more things than it adds. It's a symbol for the story's themes and merely a tool to make summoning easier in the dark hour for the plot. Its role being only those is more than good enough.

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