Dead Space Lore: The History and Story of Isaac Clarke

Описание к видео Dead Space Lore: The History and Story of Isaac Clarke

Isaac Clarke is the first and most played character with the dead space franchise, in this video we will be looking through his beginnings, how he made it through the ranks, the connections he had made along the way, along with the events of the games.

Even before the events of Dead Space, Isaac Clarke had strong resentment for the Unitologists which was an emotion that originated from the actions of his mother who spent all of the family funds on the religion. Following the events of Dead Space, this feeling would grow from distrust into hatred. Isaac enrolled in the electrical and mechanical engineering course, joined the Merchant Marines and focused on major shipping lines. Isaac tried to find out where his father was, but he was missing for quite some time and his personal files were kept classified by EarthGov. Isaac loved Nicole deeply as it was shown by his determination to find her among the infested USG Ishimura. Isaac was also heavily distraught after finding out that Nicole committed suicide during the initial Necromorph infestation and his visions up to that point were merely hallucinations that are caused by the Markers.

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Dead Space is a 2008 survival horror video game developed by EA Redwood Shores and published by Electronic Arts for the PlayStation 3, Xbox 360 and Microsoft Windows. Released in October 2008, the title was the first in the Dead Space franchise and drew inspiration from other works of horror, notably Resident Evil 4 and the Silent Hill series.

Set on a mining spaceship overrun by monsters called Necromorphs, the player player controls engineer Isaac Clarke from the third-person perspective as he navigates the spaceship, fights Necromorphs, and struggles with increasing psychosis. The player explores areas on the station through a chapter-based narrative, solving environmental puzzles while finding ammunition and equipment to survive. Isaac wields engineering equipment as a weapon.

Dead Space was pitched in early 2006 and fit Electronic Arts' priority of creating new intellectual properties. A prototype of the game was developed for the original Xbox console and lasted 18 months. The team aimed for realism and innovation in their design. In the pursuit of these goals, the team removed set spawn points for enemies and omitting the heads-up display in favor of presenting information in the world. Immersive and frightening sound design was a large priority during production, and the score by Jason Graves was noted by critics to successfully evoke tension and unease.

Dead Space debuted weak in sales but eventually sold over a million copies worldwide. The game was met with critical acclaim: reviewers praised its atmosphere, gameplay and sound design. It won and was nominated for multiple industry awards and has been ranked by journalists as one of the greatest video games ever made. It spawned two numbered sequels (released in 2011 and 2013), several spin-off titles, and other related media, including a comic book prequel and an animated film. A remake of Dead Space is currently in development by EA's Motive Studios.

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