Crunchy Combat without Hit Points!

Описание к видео Crunchy Combat without Hit Points!

#ttrpg #dungeonsanddragons #gamedesign
How Tales from Elsewhere has crunchy, dynamic combat without using Hit Points! Join Peter this week as he digs into the nitty-gritty of TFE's Injury System; the logic behind the decision, examples, and use cases!

Previous Video on Attrition-based Combat:    • Attrition-based Combat bores me.  

00:00 Introduction
00:37 Attacks and evocation
01:20 Impact the fight mid-fight
01:51 Faster
02:16 Math-lite
02:43 Dice usage
03:18 Injury system overview
05:41 Called shots
07:17 Resistance and Vulnerability
08:32 Complications
09:52 Impacts of the system
14:40 Playtesting results
15:53 Outro

Written and presented by Peter Lange
Logo, graphic design, and animated characters provided by Maribel Navarro
Artwork provided by @dr.nerii and @brayzart
Music by ‪@RyanikeAudio‬
Edited by ‪@TimothyWeinell‬

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