Video 11: HLOD INSTANCED UEFN Aggressive Performance Optimization GameDevMicah UE 5.5.0/UEFN 31.20

Описание к видео Video 11: HLOD INSTANCED UEFN Aggressive Performance Optimization GameDevMicah UE 5.5.0/UEFN 31.20

Here we look at how I auto-Instance custom meshes using the HLOD system, and render them up to the screen at the cost of spatial loading. This is an extreme talk about how to automatically convert your level into ISMs using the HLOD system right to the camera. The size of your cells, drives a lot of the efficiency of ISMs. Using a small cell, removes a lot of the rendering advantage, but continue to keep a package and disk size advantage over Merged Meshed HLODS which store additional custom meshes and textures for your entire world.

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