Silverwing QuickIsh-Tip: Octane C4D Reducing Noise (PT1 Lighting)

Описание к видео Silverwing QuickIsh-Tip: Octane C4D Reducing Noise (PT1 Lighting)

MESSAGE:
Welcome to this weeks Octane in C4D video where I go over how to reduce Noise working with lights in Path-Tracers.
If you like it there will be at least another tutorial focusing on dealing with Noise in materials and Render-Settings.
I hope you enjoy this one and it holds some former unknown knowledge to you!


PATREON:
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TRAINING:
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If you want to learn Shading / OSL, I also offer 1:1 training. Contact me, if you are interested.


VIDEO RELATED LINKS:
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Maxons Official Website:
https://www.maxon.net/
Octane C4D Otoy Official Website:
https://render.otoy.com/forum/viewfor...
Blender Foundations Official Website:
https://www.blender.org/download/
Blender Octane Otoy Official Website:
https://render.otoy.com/forum/viewfor...


CHAPTERS:
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00:00 Intro
00:56 Overview
01:17 3D: Point 1/3 Light Size
03:12 3D: Cornell Box Room - Windows Size
04:14 3D: Cornell Box Room - Area Light
05:04 Chart Time: What is Sampling
06:54 Chart Time: Direct Lighting
07:35 Chart Time: Indirect Diffuse
07:57 Chart Time: Why Big Lights Sample Better
08:38 3D: Syringe Scene - HDRI Sampling.
09:59 Chart Time: HDRI Environment Importance Sampling
11:07 3D: Textured Area Light vs. HDRI
12:20 3D: Spot Light, Gobo, IES Lights Sampling
14:20 Chart Time: Point 2/3: Light Count
15:23 3D: Multiple Lights Showcase
16:54 Chart Time: Point 3/3 Avoid Lights near Objects
17:41 3D: Light near Object Showcase
18:25 3D: Lights in the Cornell Scene
21:47 3D: Light Sampling Setting
23:49 Chart Time: Bonus: Caustic Sampling
25:52 Patreon Thanks
27:15 Famous Last Words

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