World of Warships - First Look: Tier VIII German Battleship Zieten

Описание к видео World of Warships - First Look: Tier VIII German Battleship Zieten

Here's our First Look at Tier VIII German battleship Zieten. Continuing to build on some of the additions we saw with Tier VII's Prinz Heinrich, Zieten shoots off in an entirely new directly by suddenly up-sizing to 406mm guns. It's her turret configuration that will raise eyebrows, though; Zieten appears to be some bizarro love-child of Nürnberg, Admiral Graf Spee, and Friedrich der Große. She's stoutly armored with a decent amount of speed, but fighting her gun layout is likely to be a common gripe of driving this ship. Let's see what else she has going on in that hull.

FROM WARGAMING:
Hit points – 62900. Plating - 27 mm.

Main battery - 3x2 406 mm. Firing range - 18.0 km.
Maximum HE shell damage – 4800. HE shell armor penetration - 102 mm. Chance to cause fire – 38%. HE initial velocity - 810 m/s.
Maximum AP shell damage - 11500. AP initial velocity - 810 m/s.
Reload time - 25.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 199 м. Sigma – 1.70.

Torpedo tubes - 2x4 533 mm. Maximum damage - 16533. Range - 12.0 km. Speed - 50 kt. Reload time - 110 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.

Secondary Armament:
8x2 105.0 mm, range - 7.6 km.
Maximum HE shell damage – 1200. Chance to cause fire – 5%. HE initial velocity - 900 m/s
4x2, 4х1 150.0 mm, range - 7.6 km.
Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity - 875 m/s

AA defense: 12x4 30.0 mm., 8x2 105.0 mm.
AA defense short-range: continuous damage per second - 357, hit probability - 70 %, action zone - 3.0 km;
AA defense long-range: continuous damage per second - 161, hit probability - 75 %, action zone - 5.2 km;
Number of explosions in a salvo - 7, damage within an explosion - 1400, action zone 3.5 - 5.2 km.

Maximum speed - 31.0 kt. Turning circle radius - 820 m. Rudder shift time – 15.3 s. Surface detectability – 15.3 km. Air detectability – 11.0 km. Detectability after firing main guns in smoke – 14.7 km.

Available consumables:
1 slot - Fast Damage Control Team (Duration time 10 s; Reload time 40 s; Charges 4)
2 slot - Repair Party
3 slot - Hydroacoustic Search (Duration time 120 s; Torpedo detection range 4.0 km; Ship detection range 6.0 km; Reload time 120 s; Charges 3)

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

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