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Скачать или смотреть BITING THE HAND THAT FEEDS - Pt.2 Thrones Reforged 0.3.1 Northumbria Campaign

  • JarlBear
  • 2025-12-01
  • 307
BITING THE HAND THAT FEEDS - Pt.2 Thrones Reforged 0.3.1 Northumbria Campaign
VikingsTotal WarThrones of BritanniaModdedThrones ReforgedNorthumbriaSaxonsJorvikNorse Clans
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Описание к видео BITING THE HAND THAT FEEDS - Pt.2 Thrones Reforged 0.3.1 Northumbria Campaign

Welcome! Today, start a new NORTHUMBRIA campaign in the Thrones Reforged - Shieldwall Continued mod for Total War: Thrones of Britannia! We seek to take the North and earn our independence! We are on Hard/Hard/Hard Difficulty and this is part TWO! FORWARD SAXONS! ~Enjoy!
#totalwar #thronesofbritannia #totalwarsaga #Northumbria
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Timestamps:
Intro - 0:00
Episode Start - 0:06
Seizing Strat Clut - 2:05
Traitors Strike - 22:00
Put the Dog Down - 27:00
Recap and Outro - 29:40
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LINKS:
BLUESKY: https://bsky.app/profile/jarlbear.bsk...
CDKeys: https://www.cdkeys.com/?mw_aref=Shield6 (Discount Games)
DISCORD (17+):   / discord   (Community Server)
HISTORY CHANNEL: 0youtube.com/@HistoryArmada
HUMBLE BUNDLE: https://www.humblebundle.com/?partner...
MEMBERS:    / @jarlbear  
PAYPAL: https://www.paypal.com/paypalme/JarlB...
TWITCH:   / jarl_bear  

Big thank you to my Huscarl tier channel supporters:
Sparten7F4, Kaamellotte, Augustus, Cole
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About The Thrones Reforged - Shieldwall Continued mod:
"Brought over from SHIELDWALL
Completely redone unit rosters for every culture
Overhauled military tech tree in the style of Shogun 2
Four fully fleshed-out population mechanics: Peasants, Nobles, Foreigners, and Clergy
Completely rebalanced battles with an emphasis on period tactics and the shieldwall formation
Food storage system
Revamped character traits, each with dilemmas for more player choice
Rebalanced buildings and effects
New effects for skills and attributes
pappaBear’s historical landmarks, wonders, and flavor events
Dozens of new events (expanded regularly)

Reforged Features
55 Playable factions (ongoing work to bring them all to Shieldwall standard)
Custom faction traits for Major & Minor factions
Fixed UI for faction selection menu
Added Shieldwall mechanics UI to new factions & fixed top row UI
Classification of Major & Minor factions to separate fully polished Shieldwall factions from those in progress

Recent Development Highlights
Full Supply System overhaul
Raiding, sieges, fortify stance, attrition changes
Armies can no longer roam endlessly without planning logistics
Fatigue System rework
Units tire more realistically, archers fatigue when firing
New morale penalties for exhaustion
Missile balance changes
Adjusted calibration distances and accuracy
Reduced AP damage for certain ranged units
Minor Town Garrisons
Expanded garrison sizes to make towns and cities more defensible
Capitals gain unique hero units when besieged
Campaign balance passes
Small town and city overhauls
Early-game faction starts rebalanced for improved pacing
Victory conditions added for all factions
Integration of multiple community submods for historical authenticity
New Riot event and dilemma with many more to come
CREDITS AND SUBMODS
The current iteration of our mod wouldn't have been possible without the kind contribution of the following modders:
Musculus Maximus for his beautiful colored buttons mod
Anisvara for his incredible old languages mod
Il-Khan of Persia for his late game invasion replacer and culture groups renamed
Vic and Caligula for the longbow animation fix
Filay for his shields down while marching mod
WhiteSushiEater for his ultimate animations mod

All of the credited author's mods are not necessary any longer, they should be SWITCHED OFF in the mod loader!

Planned Development
Fix commonly complained-about issues with the base game (bugs & features)
New faction-specific missions and traits
Fort stance changes with unique fort battle maps
New dilemmas and events, both general and faction specific

Original Mod Contributors
Kinjo — Unit Design and Art Direction
DrunkFlamingo — Gameplay Design and Development
pappaBear — Writer, DB editing, historical research
Johnny — Assets, Textures, and Banners
RobbStark — Assets and Submods
Bonsai — Icon art, DB editing, historical research
DETrooper — UI Layout Editing
Hrobatos — Shield Textures and Assets
Baldy — Database Development
nik000 — Event Art
Zoktor Doidberg — Unit Card Assistance
Sinulf — Historical Research
Ragnarr — Historical Research
ThePoshBarbarian — Community moderation and testing"

Mod Discord:
  / discord  

My Modpack:
https://steamcommunity.com/sharedfile...

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