Custi’s channel: / @custi
Level ID: 64405105
Custi is a very interesting creator. He usually themes his levels in weird, but simple and abstract ways that are different from most themed levels today. His most notable work in recent times is Falling Skies, a level that has yet to be rated but got a lot of attention from Nexus and numerous others. However, this is a level of his that has been slept on since. Fun fact, I was actually hyped for this from the previews but kinda assumed it died. Yesterday, however, I found myself corrected. Because there are almost no videos of this, except the 2nd preview video (which is basically the whole level since the level got cut short) I am very happy to be showcasing this level and putting more light onto it. With that being said, enjoy the video and review!
The way the style of HEX MASTER is built is very simple, yet in a way I found very charming. It doesn’t do a whole lot, yet it brings out its themeing exceptionally well. The tiny little bookshelves, sewage drains and cobwebs are well done and they are also incorporated into the level pretty well as well. I think the biggest reason I like how it looks so much is that everything is so tiny and little, and the level uses a lot of default 2.0 and 2.1 sprites to decorate everything up to fit the theme. It gives me heavy vibes of Robotic24 levels, or just the kind of robtop styled levels you would see in the 2.2 GDPS, and I honestly really enjoyed it. I feel like more themed levels should take this approach. It’s not incredibly crazy, but I find that a good thing. It isn’t in your face and it allows you to soak in the details and atmosphere a lot more.
The theming of this level is probably the best part, but it does go extremely well with the charming designwork. The theme is a dark/cursed magic manor I am assuming, and it does a great job at simulating that theme! As I said before, there are many props such as potions, skulls, books and cobwebs that represent libraries that you would most likely find in big Manors of such. There are also some other nicely done details like the constellations used in the block design and the magic portals that definitely gives the magic touch the theme uses. There are also some very minor but great little details, like the lightning striking in the background. It enhances the theming and gives a nice touch for the atmosphere. I really liked the way Custi used these themed objects as well. Most people would use bookshelves and constellations in the backgrounds for a themed level like this, but instead, he completely used them for the block design. This fills in the block design a lot more, and as an extra positive, makes way for more usage of the backgrounds in other ways. I think the only criticism I could mention for this level is that it could’ve felt like it was expanding its landscapes more. While still feeling like a walk through a manor due to the various sections and block designs, it could’ve used more distinguishing features in the backgrounds of some parts. Even more, it could’ve also added more to the adventure. Maybe some wicked creatures, or a front porch section before entering the manor where the level begins. Some of those extra touches would’ve made this level even better, and enhanced the adventure aspect, but I loved the design and theming of this to bits nonetheless. Custi deserves some credit, he did a very nice job!
The gameplay in this level is incredibly genius. It uses the 2 player dual gimmick, but not in the traditional way at all. All of the dual sections are very rhythmic, requiring you to switch from one player to the other and tap to the beat, if you are solo of course. This not only makes the level super fun and awesome in terms of gameplay, but it is the only 2 player level I’ve played where I can say I fully enjoyed the gameplay when playing solo. In fact, I would argue it’s more fun to play solo, since you click to the sync more and it provides for a satisfying experience. I definitely respect Custi for putting the 2 player gimmick to some good use. Really helps to level onto the gameplay and create even more possibilities.
Overall, this is quite a nice and charming level. It handles the theming in a simple manor (yep, I really just made that pun) that is really clean and fresh from the way most themed levels are done. This, along with the creative dual gameplay, made it a blast for me to play. I honestly really enjoyed it, so I recommend you check the level, and obviously the creator, out! Both deserve the support very much! :)
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