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Скачать или смотреть Pac-Man World Re-Pac 100% No Damage/Flutter Jump/Pac Dot Attack - 6-4: Toc Man's Lair

  • Master Knight DH
  • 2022-12-25
  • 197
Pac-Man World Re-Pac 100% No Damage/Flutter Jump/Pac Dot Attack - 6-4: Toc Man's Lair
Pac-Man World Re-PacNo DamageToc-ManToc-Man's Lair
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Описание к видео Pac-Man World Re-Pac 100% No Damage/Flutter Jump/Pac Dot Attack - 6-4: Toc Man's Lair

Rules of this challenge:
-100% collectible items obtained (non-key Fruit is fully optional, as is anything simply relating to scoring)
-No Damage taken, as usual
-Flutter Jump (Hang In Mid-Air) and Pac-Dot Attack are prohibited other than for demonstration
-Magic Key may not be used to circumvent gameplay (shouldn't come into play, though)

Toc-Man puts up a long fight that again is unfriendly to a No Damage Run, especially with Torch Skeletons coming out to compromise our capabilities, but surely, with the Power of Friendship (TM) providing us healing in a No Damage Run, as well as the ability to combat the existence of superarmor on Toc-Man, and solid handling of Toc-Man's worst threatening attacks, the latter two of which I'm sure will be less useful here, we will prevail and find out who was behind the Toc-Man mess to impersonate Pac-Man, and how Pac will respond to all this.

Oh, and the game doesn't have us hit 100% officially, but all of the levels with the main gameplay are done. I'll have to figure out what to do with the rest.

-

Pac-Man World Re-Pac has been a fun little romp, worth checking out. It gives Pac direct combat capability that works to his character and enhances his mobility without eliminating challenge, and while the Rev Roll even with Re-Pac's buffs does end up with issues here and there (Rev Roll jumps, being in a platformer genre), it does still have its moments even at the end when Butt Bouncing became far more prominent. The level design also works out even if the ones with strong points have limited competition.

Re-Pac itself was overall a good, caring remake. Note that I say overall, since there were misfires that it clearly added, such as Spin Dizzy's overbalancing damaging its identity, or Ghostly Garden being bloated with jumps where depth perception was a problem. Even with those, however, Re-Pac more than makes up for it with Anubis Rex and Krome Keeper being revamped into more interesting fights, King Galaxian involving risk-reward obtaining of a spread shot power up, Space Race's laser tower better emphasizing the Butt Bounce, and Far Out's 1-Up being reachable with a new, engaging method. It goes to show that Re-Pac was interested in doing more than the graphics updating and the change to the ending. The fact that it stays keyboard friendly to the end really helps its case too.

I still find it important to call out the issues even if they don't prevent my recommendation, because of one reason: what else but Kid Icarus Uprising. Kid Icarus Uprising has promising gameplay from the Power System providing a happy medium for knockback immunity among other points of depth. Unfortunately, it suffers, beyond just controls issues from VERY bad balancing with the weapon modifiers and the difficulty scaling. There is hope that Bandai-Namco will remaster Kid Icarus Uprising. There is further hope that they will address the key issues plaguing Kid Icarus Uprising, shown by the work they have done on Re-Pac. The thing that they have to watch out for is complacency, because if they're not watchful, KIU's remaster could suffer worse problems than those depth perception jumps in Re-Pac.

I plan to leave behind a denouement comment to explain in more detail what I think. It will inevitably contain spoilers for the less-known game that I allude to in the video as well, so be ready for that.

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