God of War | PC - PS5 - PS4 | Graphics Comparison & FPS

Описание к видео God of War | PC - PS5 - PS4 | Graphics Comparison & FPS

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- On PC, an RTX 3080 has been used with the latest Nvidia drivers for this game released on January 14.
- for load times on PC, an NVMe Corsair MP600 PRO has been used.
- The PS5 version runs in backwards compatibility mode. This version is equivalent to PS4 Pro, but with a patch to unlock the framerate at 60FPS.
- With DLSS or FSR we can improve performance on PC up to 35fps. However, DLSS offers higher image quality than FSR when reconstructing the image from the same resolution.
- Shading is the setting in which this new version of PC stands out the most. Not only does it increase the resolution noticeably, it also adds some extra shadows that aren't on consoles.
- On PC, we can select a setting called "Original". These settings emulate the console configuration, although the draw distance and some textures are higher with this configuration on PC.
- I would have liked to see some extra settings on PC, like draw distance, DOF, FOV...
- PC has support for ultrawide screens.
- Reflections and some textures have increased resolution
- In general, some configurations, such as geometry, do not have a great visual or performance impact.
- Reflex together with G-Sync/Freesync technology considerably increases response time compared to the console version.
- Despite the lack of options in the configuration, the optimization of God of War on PC is the best that Playstation has done so far.

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