Final Fantasy XIV 1.0 - All Cutscenes

Описание к видео Final Fantasy XIV 1.0 - All Cutscenes

This is a video showcasing all the cutscenes in version 1.0 of Final Fantasy XIV

00:00:00 Opening
00:07:19 Limsa Lominsa
00:07:20 Shapeless Melody
00:14:26 Treasures of the Main
00:42:42 Legends Adrift
01:05:52 Never the Twain Shall Meet
01:29:53 Gridania
01:29:54 Sundered Skies
01:37:56 Souls Gone Wild
02:03:53 Whispers in the Wood
02:33:00 Beckon of the Elementals
03:03:53 Ul'dah
03:03:54 Flowers for All
03:12:02 Court in the Sands
03:41:47 Golden Sacrifices
04:05:08 Calamity Cometh
04:27:30 Waking Sands
04:27:31 Fade to White
04:37:57 Together We Stand
04:49:15 Toll of the Warden
05:05:36 Forever Taken
05:16:32 Lord Errant
05:30:11 Of Men They Sing
05:34:52 Futures Perfect
05:49:23 Dalamud
05:49:23 Nightmare
05:50:36 Career Opportunities
05:54:02 Arm's Race
05:55:45 Burning Man
05:59:06 Know Your Enemy
06:01:40 It Kills With Fire
06:06:59 Like Father Like Son
06:10:49 Careless Whispers
06:13:51 In for Garuda Wakening
06:24:39 Don't Hate the Messenger
06:33:25 United We Stand
06:40:27 To Kill a Raven

Game: Final Fantasy XIV
Release Date: September 30, 2010
Developer: Square Enix

Final Fantasy XIV was a massively multiplayer online role-playing game (MMORPG) for Microsoft Windows personal computers, developed and published by Square Enix in 2010. It is the fourteenth entry in the main Final Fantasy series and the second MMORPG in the series after Final Fantasy XI. Set in the fantasy realm of Eorzea, players take control of a customized avatar as they explore the land and are caught up in both an invasion by the hostile Garlean Empire and the threat of the Primals, the deities of the land's Beastmen tribes. Eventually, they are embroiled in a plot by a Garlean Legatus to destroy the Primals by bringing one of the planet's moons down on Eorzea.

The game had been in development since 2005 under the codename "Rapture", and was announced in 2009 for Windows and the PlayStation 3 video game console. It ran on Square Enix's Crystal Tools middleware engine, which was adjusted to suit the game's specifications. During development, the team carried over multiple aesthetic elements from Final Fantasy XI while attempting to create something that stood on its own. Due to several factors, the development was beset by problems that would later have drastic effects on the game. Attempts to bring the game to Xbox 360 consoles fell through due to disagreements with Microsoft about the use of Xbox Live.

After its alpha test and a delayed beta test, the game went live on September 30, 2010, remaining active until its servers were closed on November 11, 2012. At launch, the game was met with a negative response: while the graphics and music were praised, other aspects were unanimously panned, including the gameplay, interface, and the general impression of the game being unfinished. Critic and fan backlash caused Square Enix to suspend subscription fees, indefinitely postpone the PlayStation 3 version, and replace the development team leadership, with Naoki Yoshida as producer and director. Yoshida decided to make marginal improvements before shutting down servers in November 11, 2012, and replaced with a new version initially subtitled A Realm Reborn.

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