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Скачать или смотреть Amtgard - Assassin POV - Ring the Bell with Rocks Battlegame - Saucy Comments - Spring War 2024

  • UltimateNoahLARP
  • 2024-04-04
  • 586
Amtgard - Assassin POV - Ring the Bell with Rocks Battlegame - Saucy Comments - Spring War 2024
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Описание к видео Amtgard - Assassin POV - Ring the Bell with Rocks Battlegame - Saucy Comments - Spring War 2024

Amtgard
Celestial Kingdom
Spring War 2024

amtgard.com

Instead of focusing my editing on a live HUD for Armor, Enchantments, Abilities, and States, I instead threw out some extra text comments for the happenings on abilities being used around me.

Each team had a post stood in the middle of the circle of cones. The objective was to grab padded Rock items from around the field, stand outside the enemy circle of cones, and throw the Rocks at enemy's post to score points. Players were respawning in groups of 5 or groups of 2 or even as individuals with no respawn timer, so I'm not entirely sure what was driving the Reeve's decisioning from moment to moment. For as many players as there were, it almost didn't really matter how many small engagements you won on the way to pushing the enemy objective if every enemy you felled had ample time to respawn (and then some). Of course, the game runners can design and run their games however they like (very appreciative of our volunteers for their hard work), but it's my feeling, for whatever that's worth, that at a large inter kingdom event with numbers like this, that the respawn count should generally be at least 60 seconds from death (or alternative method that makes death and victory in small skirmishes matter).

The walls of the maze in the middle of the field were considered infinitely high.

DIMENSIONAL RIFT
I found it very interesting that 3 of the 4 enemy Wizards I encountered had Dimensional Rift (which is a per Refresh ability) ran actively on their lists for a game where death didn't matter too much (per life abilities would have more volume / gas per purchase). Sure, playing Assassin I was the main target of Dimensional Rift, but I'd be interested to know how many points of magic were committed to this and what drives the meta in the Celestial Kingdom for this priority. Maybe some of them only took 1 single use of it purely as a fake out to force Insubstantial targets to exit, or maybe it's something else. Just curious musings from me.

00:00 - Start
15:10 - I'm a mean rules lawyer - still an interaction that highlights common misuse of the Charge mechanic.
21:17 - goof up - highlight on abilities that fail when targeting a Stopped player.
23:00 - rest of the video

Some mistakes will always happen in the thick of combat. I've tried to call out my own mistakes in my edits here where possible / where it makes sense. Of course, we can scrutinize everything frame by frame, but folks generally are trying their best to play honestly and collaboratively. We should always endeavor to communicate and declare early and often for a clean and fun experience for everyone.

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