T4 Alpha Gila #41 -- Sleepers/Overmind/Drekavac

Описание к видео T4 Alpha Gila #41 -- Sleepers/Overmind/Drekavac

0:00 Sleepers
06:08 Overmind
11:38 Drekavacs

Room Guide:
Sleepers: Properly, this room has sleepers (lucids), drifters (tyrannos) and seekers (ephialtes) all together. Lucids have remote reps and should be first priority for the sake of time if nothing is more dangerous. Scyllas start damaged and can be repped by lucids in the beginning, ephialtes are the fastest. Kiting (running away) here can buy you a lot of time to kill things before they land on you. Ewar isn't particularly scary, but neuts should be first prio if safety is your chief concern, and webs second because they can (and will) web your drones, making them easier to hit and less effective at applying their own damage.

Overmind: High damage and health, poor tracking and average range. The safest way to handle overmind is to kite well beyond his range (it changes for each tier, look it up on caldari joans' streamlit website or everef.net). First priority should be remote reps (to speed the room up) and webs (to keep you in control of the room). If you can't kite or want to use your missiles to make this go faster, you can mitigate damage by keeping up your angular velocity (flying sidewise to overmind, not directly towards or away from him). Watch my angular on the overview, notice how the higher it goes, the more overmind misses and the less damage I take. Angular is consistent regardless of range, so if you can achieve similar angular velocity every time you'll see consistently similar results, allowing for turret damage rng.


Drekavac: Triglavians deal spooling damage (the longer they shoot at you, the more damage they do) and have remote reps to heal each other. Keep damage focused here, kill things quickly. Kikimoras are the primary DPS threat, if your tank is struggling they should die pronto. Drekavacs start out damaged, if you kill them right away before they have a chance to fully repair each other you can speed the room up considerably. Kiting is often the safest way to run this room; as you can see here, attacking the dreks first encourages the kikis to anchor on your target to remote rep them. This effectively slows them down to the same speed as the dreks, so you can stay out of their range (25km) and they can't hit you. Notice here that when I'm past 25km, the kikis have a yellow box instead of red. That means they have me locked up, but they're not shooting. Damaviks are only dangerous for their ewar, most of the time they can be safely ignored until the end.

~~~~~~~~~~
Made for the Abyssal Lurkers Discord Community:
  / discord  

Flying Raging (T4) Exotics in a 500m fit on alpha max skills.

Fit I used is below. After some thought I recommend altering slightly -- use T2 rapid light missile launchers for more damage and a 3% CPU implant to make up the necessary fitting. Fitting in this way will be better than using the Pickaxe launchers and cheaper, too!

I fly without drugs, but prerolling standard blue pill is highly recommended while you learn. Preroll means avoid bad effects; if you get a side effect you can't live with, clone jump to a spare clone in the same station and back again to clear the drug and try again.

~~~~~~~~~~
*Fit As Flown:*
[Gila, Alphatila T4]

Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II

Pithum C-Type Medium Shield Booster
Republic Fleet Large Cap Battery
Multispectrum Shield Hardener II
10MN Monopropellant Enduring Afterburner
Copasetic Compact Shield Boost Amplifier
Pithum C-Type Medium Shield Booster

'Pickaxe' Rapid Light Missile Launcher, Scourge Fury Light Missile
'Pickaxe' Rapid Light Missile Launcher, Scourge Fury Light Missile
'Pickaxe' Rapid Light Missile Launcher, Scourge Fury Light Missile
'Pickaxe' Rapid Light Missile Launcher, Scourge Fury Light Missile
Drone Link Augmentor I

Medium Semiconductor Memory Cell II
Medium Semiconductor Memory Cell II
Medium Thermal Shield Reinforcer I


Caldari Navy Vespa x2
Caldari Navy Vespa x8


Standard Blue Pill Booster
Agency 'Hardshell' TB3 Dose I


Scourge Fury Light Missile x80

~~~~~~~~~~
*Recommended Fit:*
[Gila, Alphatila T4]

Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II

Pithum C-Type Medium Shield Booster
Republic Fleet Large Cap Battery
Multispectrum Shield Hardener II
10MN Y-S8 Compact Afterburner
Copasetic Compact Shield Boost Amplifier
Pithum C-Type Medium Shield Booster

Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Drone Link Augmentor I

Medium Semiconductor Memory Cell II
Medium Semiconductor Memory Cell II
Medium Thermal Shield Reinforcer I


Caldari Navy Vespa x2
Caldari Navy Vespa x8


Zainou 'Gypsy' CPU Management EE-603

Standard Blue Pill Booster
Agency 'Hardshell' TB3 Dose I


Scourge Fury Light Missile x80
~~~~~~~~~~

Комментарии

Информация по комментариям в разработке