How to TEXTURE MAP Walls | Raycasting in Scratch E7

Описание к видео How to TEXTURE MAP Walls | Raycasting in Scratch E7

Texture mapping lets us project textures onto the walls of our Raycast level. In this exciting episode, we will code a simple and fast texture mapper taking it's textures from a scanned costume so you can design your own, or use the textures I've provided in my asset project (see below).

That we got this far just blows my mind - I hope you are ready for some serious fun!

My tutorials are for all budding game & software developers using Code Blocks. Scratch On guys!

🚀 Boost Your Creativity with Griffpatch
The Griffpatch Academy will take you from "Gamer to Game Creator"
Learn more at 👉 https://griffpatch.academy 👈

😺 Scratch was developed by the Lifelong Kindergarten Group at the MIT Media Lab. See http://scratch.mit.edu

🐱 Raycaster Scanner & Assets - https://scratch.mit.edu/projects/6887...

🔥 Having Problems? Bug Fixes -    • Quick Fixes for Raycasting Ep.2-6 wit...  
👀 Scanning Tutorial -    • Ultra Fast Colour Image Scanner | Scr...  

🐱 Scratch Studio for this tutorial - https://scratch.mit.edu/studios/31603...
👀 Full Episode Playlist -    • Crazy Fun Raycasting (3D Scratch Tuto...  

👀 Quick and Fun Tutorials -    • Quick and Fun Scratch Tutorials  

❤️ Scratch Addons - https://scratchaddons.com/

-------------Video Chapters-------------
0:00 Intro
0:52 Texture Mapping Explained
2:47 Raycasting E7 Assets – Backpack ‘em
4:50 Scanning Wall Textures
7:24 Implementing the Texture Mapping Grid
11:33 Texture Scaling
12:48 Level Color – A little tweak
13:45 Rendering Textures with Pen
19:22 Texture Brightness
21:59 Scaled Texture Sizes for Speed
26:27 Texture Warping
27:45 Alternative Textures
29:37 Multiple Textures in the same level?
31:44 Outro

Комментарии

Информация по комментариям в разработке