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Dragon's Dogma 2[a] is a 2024 action role-playing video game developed and published by Capcom. A sequel to Dragon's Dogma (2012), the game was released for PlayStation 5, Windows, and Xbox Series X/S on March 22, 2024. Upon release, it received positive reviews from critics.
Dragon's Dogma 2 is an action role-playing game played from a third-person perspective.[1] In the game, the player takes on the role of a character called the "Arisen", a hero marked by a dragon whom they must defeat. The player explores the world they live in, taking on quests, and fighting monsters, while being caught up in a geopolitical conflict between two kingdoms. To assist in this, the Arisen relies on allies called "Pawns", non-playable characters who join the player's party. These characters are AI-controlled, but function like player-controlled avatars, able to assist in fights, provide information on enemies, and give guidance to currently active quests. Players can each create and customize their avatar and their own Pawn character with different genders, appearances, and race. In addition, players can recruit two additional Pawns that have been created by other players.[2]
Both the Arisen and Pawns each operate under a "vocation" – a class that defines what abilities and equipment they can use in combat, with different strengths and weaknesses. Vocations are split between basic, advanced and hybrid, the latter only accessible to the Arisen; furthermore, only the Arisen and their Pawn can change vocations. The game features several different vocations to choose from; several from Dragon's Dogma make a return in the sequel, whilst Strider and Ranger have been changed to Thief and Archer respectively. New hybrid vocations are included in the game, including Mystic Spearhand, a variation of Mystic Knight from the previous title, with characters able to utilize a bladed quarterstaff-like weapon called a duospear, and the Trickster, who uses spells that can confuse enemies and enhance Pawns in battle.[3] Working with vocations improves them, unlocking additional abilities that can be acquired for use in combat.
The game is set in a seamless open world that is four times larger than the map in the first game,[4] and is a parallel world to that of the previous title. The game world is split between two major kingdoms, Vermund and Battahl,[3] populated with humans, the catlike beastrens, and elves. Fast travel is available through ferrystones and oxcarts, with Dragon's Dogma 2 allowing players to set up camps at night at campsites around the game world. Emergent events may occur in the game, forcing players to react and adapt,[5] such as making use of destructible environments to defeat enemies, with a day–night cycle that impacts what creatures are encountered and how strong they are.
Dragon's Dogma 2 is directed by Hideaki Itsuno. One of the main goals for the team was to introduce improvements to the gameplay mechanics of its predecessor, and include features that were cut from the first game due to technology not being readily available at the time. As a result, Itsuno added that "the sequel may not include as many things that feel completely new or different, but will be more polished and enhanced in order to achieve a more immersive RPG and action adventure for the player".[7] For instance, the team had written more dialogue for the pawns in the game to address feedback from players of the first game. The game world is very inspired by medieval Mediterranean Europe, in particular Sicily between the classical and Western medieval world for the human region; the feline region is inspired by the territories of the Arab Mediterranean world. According to Itsuno, the team was inspired by Grand Theft Auto V while creating the game's world and emergent gameplay.
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