UNREAL ENGINE 5 AI: Utility AI vs Behavior Trees - testing 100 NPCs

Описание к видео UNREAL ENGINE 5 AI: Utility AI vs Behavior Trees - testing 100 NPCs

In this video I'm using Athena AI, a utility AI framework for emergent and advanced AI behavior. Check out the showcase here:    • Make your NPCs feel alive! | UE5 AI  

Get Athena AI here: https://fab.com/s/968fa7fdff92

This video shows how it performs with 20, 60 and even 100 AI agents all at the same time vs the standard Behavior Trees in Unreal.

Athena AI agents have 5 tasks, 2 containing entire BTs inside.

They calculate scores (choosing the next task to do) every time they shoot and every 0.5s, so that's a lot of calculations but with practically no additional performance impact.

The demo project, including this test map, is available as a playable demo in FAB and the full project is also available to Athena AI users.

Join   / discord   for more info and updates!

Leave your comments below, your feedback is greatly appreciated! :)

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