Mario Forever : Fantasy Rain Night Walkthrough [HD]

Описание к видео Mario Forever : Fantasy Rain Night Walkthrough [HD]

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DOWNLOAD the game : http://www.mediafire.com/download/cv7...
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I don't know exactly who made this one, but either way, it still requires a bit of work ! It's pretty ambitious for a Mario Forever fan game, but that's probably the game's biggest drawback too, as there are still some things that are unpolished. Gameplay is the most important aspect, so we'll start with that : the game plays alright up until the third level (the maze one) where you must be small in order to make it through. If you're Super Mario, you won't be able to fit through some of the very narrow spaces, so that is unfair since the level should be beatable regardless of your size. There's no way to know this the first time playing, so you'll just reach a spot where you can't go any further as Super Mario and you'll have no choice but to either restart the game or wait for the timer to run out....pretty big thing to fix there, dear creators ! The second problem is the lagging : since the game is pretty big and complex it tends to lag a lot, which isn't so bad in the first levels, but the castle is almost unplayable. It might because of my pretty old system, and if that's the case, then I can't complain, but if it's indeed because of the game, then that must be sorted out. Stemming from this lag problem is the ability to pull off some abnormally high jumps, which allows you to bypass entire portions of the level, which shouldn't be possible in the first place. Even if there was something stopping you from flying off screen, you'd still have a hard time navigating the level normally, because you'd jump really high and with little precision, so you basically have no choice but to just "lag-jump" your way through the whole castle, which is a complete waste, because it's really long and actually looks fun to play, so it's a shame they put so much effort into something that doesn't work like it should and can be skipped in a snap ! Graphically speaking, the game is alright. They tried being really original with some background elements in the castle, but it's nothing more than just some regular images slapped together side by side with no transitions, so it looks pretty botched and crude overall, that's why I said that the creators probably bit off a little more than they could chew. It looks interesting on paper, and it's definitely functional and has potential, but it just requires some more work. It remains in the prototype stage for now. Danny out.

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