After the most impactful 2 months of my life I can finally return to complete this game. Life has been incredible tough for me but I can look at myself now and say that I am improving in all of my aspects, hopefully this momentum can continue so I can achieve my goals within this month.
Anyway, the Mega Boss Rush is quite something, this challenge took me two days to do, one for routing and one of attempts; and I barely managed to complete it.
Sól & Skadi
Quite easy to be honest. The trick is to use Virus in order to damage the sister that you are currently not attacking, that way when she gains two actions per turn you will be able to kill it faster, thus reducing the possibilities of losing, also, and more important, if she dies by Virus, the Neon Valhalla will only do its initial attack, giving you an extra turn to set up against it.
Neon Valhalla
Lowering the Defense (mainly by Curse) and using Enchanted will allow you to kill it extremely fast since this fight is all about that. Overall is not difficult, but the real danger comes in the form of you not being able to change equipment for the next fight, and that can be really bad if luck is not on your side.
Telperion
This thing is quite the challenge. The Telperion (just like its counterpart) has an inherent haste, so you will always have to deal with two actions from it per turn. Another thing that is very, very bad is that this thing has a triple instadeath attack, that not only can use on its turn, but also counter with it (which is an extra issue since its other counters are also powerful). Because of the nature of the high damage output, the array of debuffs it inflicts on you and the possibility of getting countered and losing on that turn, the best way I could find to kill it consistently was Passive Damage, in this case, Virus + Poison + Burn; all three of this status can deal a lot of damage to the Telperion so you will be able to focus solely on recovery without you worrying about attacking it.
Vulcan
This thing, pain. The amount of stress and close calls I got during this attempt were a lot, I am so glad I managed to beat it but my god, I barely managed to clutch it out. Vulcan can Dispel you, spawns a lot of Ores that do a variety of attacks (or Buff him) and can easily kill you since he can do a lot of damage with certain attacks (having Fire resistance helps a lot but don't think that is the only element you need to worry about). I got put into a very bad position and had to stall as long as possible until I got an opening to attack, but at some point I needed to start playing risky since my resources were running out. Another thing to consider and that is very important is that when Vulcan gets below 40% hp (basically when you see him crying) he will use the Supernova so you need to use the Angel Mirror to counter it, because you are very likely not surviving it otherwise. So yeah, extremely problematic fight, arguably the hardest of this challenge.
Crystal Hydra
If you reach this point don't even risk it. Use the Ion Cannon strats I used and you win the fight. If my calculations are not wrong; Lance with all the equipment that increases the chance of inflicting status effects is guarenteed to inflict Stun on the Crystal Hydras, after that you can do the infinite Sharpen strat and basically the fight is yours. The Crystal Hydras can't counter, evade or revive if they are stunned. Legit the most dangerous part of this fight is the turn in which you go from Vulcan to them, since that turn is indeed game deciding. In this run I reach them extremely weaken and was on the verge of losing, legit if Lance and NoLegs didn't survive the initial attacks I would have lost without a doubt.
I am so happy that I got this one, not only due to its difficult but because it was the first challenge I did since the previous months, a time in which my life was on its lowest point. Thankfully I survived.
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